Stellaris

Stellaris

Tim's Mod (defunct)
notu  [developer] 20 May, 2016 @ 5:57am
Mod description
Pasting this here because Stellaris kills the mod description when it uploads..


Just a small mod mostly to make the combat more tactical, made primarily for myself and friends but feel free to use it and post suggestions if you want

Overall:
- formations basically scrapped.. combat is much more fluid, expect to see different fights depending on your installed combat computers
- ships all have the same max speed, but altered acceleration and turning (ships also have to decelerate, battleships may start combat ahead of the others as they can't quite screech to a halt like they do currently)
- missing plans unlocked (transport)
- leaders start slightly younger and start rolling for death slightly later
- military ship construction time reduced
- purge time reduced (to compensate for the fact the time is fixed whether the population is 1% or 100% grown)
- max trade deal length increased to 60 years
- all battle computer buffs changed until they are fixed, since no offensive buff actually works at the moment
- new corvette auto-factory - build it where you want and it pops out a corvette every 60 days for 150 minerals using a random corvette design you have. I did try to stop it producing as you got low on minerals, but due to a game bug I can only check the value of your energy.. I also would have liked to make it a spaceport module, but I haven't been able to trigger an event from the module construction yet. (I'm not sure what happens if you run out of minerals, if you find out let me know)

Stations:
- stations buffed so they don't vaporize in seconds (don't expect them to wipe out a fleet, but they should give you more time to get your fleet there)
- main space station gets much better each upgrade, but costs a bit more minerals. A level 6 station can now deal out some serious damage before being taken out.
- new space station modules 'Enhanced Defenses' and 'Fortified Defenses' - buildable after you research platform tier 2 and 3; adds shields and a large bonus to health. Defensive AI may choose to build it.
- missing plans unlocked (mining station, research station, outpost)
- armour and shield sections on these stations now work so you can arm them if you want, but it will cost extra minerals
*NOTE: If you want cheaper mining/research stations, remove their weapons and equipment in the designer
While Stellaris supports multiple designs for these stations, the constructor will not give you a choice and will just use the latest design.


Standard combat Computers:
- closes to median weapon range and opens fire (due to a bug, standard uses the orbit mechanic at the moment - I had intended them to use the chase mechanic)
- prefers to target same ship it began firing at
- new standard targeting computers for basic and advanced techs, gives a split bonus combining offence and defence

Defensive combat:
- ships actively try and stay at maximum range
- will try and target ships that weapons are most effective against
- prefers to shoot closest targets first
- increased ship health
- ship health regeneration

Offensive combat:
- charges in to minimum weapon range
- aggressively targets ships close to death
- increased ship sublight speed in and out of combat
- increased evasion


Should be safe to save games on install. Uninstall may cause problems if any ships are using one of the new standard targeting computer items.


*WHAT'S NEW*
Corvette auto-factory - fully working, but currently limited in options (you must have at least 1 corvette design, churns out 1 ship for 150 minerals every 60 days, no apparent way for me to combine the ships into one fleet for you)
Battle computer buffs all changed since currently all offensive buffs are buggy
Space station damage reduce but health increased - overall gives a bit more time to warp a fleet in while reducing the destructive power of the station.
Space station weapon range increased - ships can't outrange a station's large guns now (but may still outrange it's smaller guns)
Easter Egg
If you see a dubiously named black hole, probably best to avoid it with your science vessel unless you want to randomly see a selection from 6 mildly amusing jokes (and lose your science vessel). It was requested by a friend
Last edited by notu; 1 Jun, 2016 @ 2:07pm