Banished

Banished

Colonial Charter: The Forge Awakens (1.62) OLD
Crashes when trying to open house building menu.
Just downloaded banished, got this mod, enabled it, and ONLY this mod. Went to do the first tutorial, got to the bit where it says open the house building menu, crashes. Tried again and again, same problem, definitely this mod, vanilla works fine.
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Showing 1-3 of 3 comments
Vrayna 28 Jul, 2016 @ 3:19pm 
Ah, it's simply because the tutorial and the mod don't work together. The tutorial's script requires access to the base game's houses, which the mod edits heavily. If you want to do the tutorail, you have to keep the mod disabled, and only re-enable it once you start a "real" town.

The modkit doesn't let modders add scripted stuff or edit the current one, so I'm afraid there's no way to make a CC-specific tutorial or alter the default one to fit the mod.
Originally posted by Vrayna:
Ah, it's simply because the tutorial and the mod don't work together. The tutorial's script requires access to the base game's houses, which the mod edits heavily. If you want to do the tutorail, you have to keep the mod disabled, and only re-enable it once you start a "real" town.

The modkit doesn't let modders add scripted stuff or edit the current one, so I'm afraid there's no way to make a CC-specific tutorial or alter the default one to fit the mod.
Oh, I should have guessed that. Thanks!
Vrayna 29 Jul, 2016 @ 12:49am 
No problem.
Just a small hint: After doing the tutorial, try building a vanilla town first, to get a good grip on everything especially walking distances, job queues, efficiency, population growth/balance etc etc. And how silly workers can be...
CC adds tons of things, but the basic things like first years survival depend pretty much on using basic stuff and not getting too distracted too much by all the shiny new options. ;)


Unless you've been watching Let's Play videos, then I guess you've noticed the game's quirks and CC's insanity already :p
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Showing 1-3 of 3 comments
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