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2) Trade Post / Town Hall (or Town Arrival) crashes. Those things are sadly too random to be able to pinpoint the cause and fix. They apparently even sometimes appear in games without any mod. Could be linked to inventory issues or a random thing going wrong at some point.
Is something brand new being made in your town? Like the very first tinned ham being made and appearing in the inventory? One way you could try to see that is pausing everything as soon as you open your town, and unassigning all workers from anything non-critical or that hasn't been there pretty much from the start.
Another thing you can try is settings those 2 buildings up for destruction and rebuilding them. It might or might not help.
Sometimes going back to an older save file also helps. Remember to save regularly and try to alternate save files so you always have an older safe one to go back to. Sometimes an issue that will ALWAYS happen in for example Early Autumn 57 whenever you open your last save will simply never happen if you go back to an older save, even if you try to do things the exact same way you did in that "corrupted" save. The miracles of Banished.
As a side note, if you are playing very long Banished sessions, take the time to save, exit Banished, and relaunch it. It helps clear up the AI's brain and lets it restart its priority calculations and random pathing stuff.
Nothing brand new is being made in the town at the moment, just regular things like 'Town Abodes' and various products like brick, charcoal, lumber etc.
Thanks for the information and your prompt reply! I'll give your suggestions a shot and see how it works out.
So while it's unfortunate that my one town had to take a dive, I still really love the game/mod and appreciate the timely advice offered by Vrayna. I feel confident that, if I have any further issues, I can get support in this section. Thanks again! :)
You're right in thinking that the game remembers which town uses which mods by the way. The mods list is kept in mind for each individual town and they are disabled/re-loaded on demand whenever you open a town that uses a different set of mods than what you currently have enabled.