Stellaris

Stellaris

Star Trek: New Horizons
Performance - what settings do you play with?
In my experience, the game inevitably lags at some point, regardless of mod or not.

Therefore, my question to the players, what settings do you use and what are your experiences?

I myself have so far avoided galaxies larger than 850 stars and reduced the number of habitable worlds to x0.25. I haven't experimented with the pop growth settings yet, but I'd be interested to see how effective they can be.

Deedback from the developers would be equally welcomed. :-)

As I see it, the performance drop is ultimately caused by too many pops and fleets on the map.
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Showing 1-7 of 7 comments
Sinjen Blackstar 25 Oct, 2023 @ 6:18pm 
I usually use the medium galaxy. However, once you have the whole map under your gaze and big fleets etc being tracked every turn. It can chug your system. This is a vanilla problem. The mod really can't do much to prevent this. It is the CPU being hammered. They don't properly use multi-threading. Pretty much hitting a single core. That is a knock on the base Stellaris engine which is also something that can happen in HOIV. It is tolerable if you have a top tier system, but on a older system it can lag severely. Particularly in multiplayer games if you are not hosting.
Thanks for your Feedback. My CPU is an I7 8700. I am aware of the basic problem of Vanilla. I only thought that one could counteract it with one or the other setting.

Less planets = less resources = less military

Slower pop growth = lag occurs later

And so on... So I was curious how other players approach the problem.

But even if I set the habitable worlds to 0.25, you quickly have 20 planets on a 500 star map (without ufp members) and that applies to the other major powers as well. I would prefer to reduce the number even further.
Last edited by -=[Sesa]=-Graf Zahl; 26 Oct, 2023 @ 2:54am
Sinjen Blackstar 26 Oct, 2023 @ 6:21pm 
Your welcome for the feedback. Sadly I don't think this can be fixed without Paradox updating or making a new base engine their games are made on.
This can be What I noticed in the Task Manager yesterday is that all cores are used, but 1 has a slightly higher load. But in the game only 100 years have passed and currently lags only occur when a special New Horizon event begins. In this game I have 0.25 habitable worlds and reduced the pop growth. Let's see how it develops since I already have 34 worlds.
Commodus 27 Oct, 2023 @ 12:03pm 
Even with the minimum habitable worlds settings, I've still got miles more planets to manage than in base game. Then all the federation member worlds to:/
-=[Sesa]=-Graf Zahl 28 Oct, 2023 @ 11:16am 
Yes, I noticed that too. I suspect that this is due to the systems generated for all the smaller empires. Either these become members or the planets are free
Cookie Monster 8 Nov, 2023 @ 5:23am 
Originally posted by Sinjen Blackstar:
Your welcome for the feedback. Sadly I don't think this can be fixed without Paradox updating or making a new base engine their games are made on.

The performance is actually getting better over time. Although this is due to hardware advancements and not due to anything PDX is doing. The only realistic solution is to wait ten years for CPUs to be good enough to play these huge mods without any lag. By then will we will hopefully have Stellaris 2 with much better performance.

Performance in this game is improving about by 10-15% per CPU generation. He could make his performance substantially better by buying something high end like a 7800X3D but the lag will still eventually show up due to the nature of pops growing forever and making the game slower. I had an 8700K which was a better version of the CPU OP has. I got a massive 40% performance increase when I upgraded to a 5800X3D
Last edited by Cookie Monster; 8 Nov, 2023 @ 5:34am
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