Stellaris

Stellaris

Star Trek: New Horizons
Enkidoe 12 Jun, 2021 @ 4:39am
deifference with New Civilisations
i am trying to figure out the difference between NH and NC.
Anuone who knows them?
And what about the size of the galaxy, which one has tehe alrgest galaxy with all the quadrants?
many thanks for a reply.
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Showing 1-15 of 18 comments
jamcarmody 12 Jun, 2021 @ 2:55pm 
I don't know a thing about NC; But New Horizons I have been playing for a while, and that game's gone through a large number of modifications in my time playing it.
Sorry, beyond that I'd help you if I could; but no idea about how New Civilizations is played or what is contained in it.
Russ (STNH)  [developer] 17 Jun, 2021 @ 8:48am 
The best answer is to try them both and see which you prefer. However STNH is a complete conversion of Stellaris, almost every aspect is changed to a Star Trek feel. NC keeps many aspects the same as vanilla. Two very good mods, with slightly different depths of Trek
jamcarmody 17 Jun, 2021 @ 3:29pm 
I think you're right, Russ; from what you said: try both and see which one you prefer is a very wise solution. Enkidoe, you bought Stellaris, presumably on Steam and Paradox, you apparently subscribed to these mods, you would need to explore and see which ones you prefer and what you desire to play with.
Ruin 28 Jun, 2021 @ 7:13pm 
So, I've given NC a try... It is surprisingly similar to NH -- so much so I have to wonder if it has lifted some of it's content from NH...

It feels like a "simpler" version, and is much more similar to vanilla Stellaris in it's gameplay than NH is...

One advantage it does have is that it does appear to have even more ship classes available (to the Federation, at least), but I'm presuming the additional ships are non-canon vessels, since NH generally only includes canon vessels (as I understand it)...
jacobater 5 Jul, 2021 @ 5:40pm 
My understanding, NC is less of an overhaul from what I can tell, in that it is more in common with vanilla than NH does. The modder (modders?) behind NC were apparently involved with NH but didn't like the direction it was going in. They split off and created their own version and apparently brought some of the content they made for NH across with them. I'm still getting a feel for both but I find NC has less of a learning curve as it plays a bit more naturally. Whereas I think NH has a bigger team and more content (events etc) which is a big draw for me. Ultimately play both see how you feel.
jamcarmody 12 Jul, 2021 @ 3:39pm 
Ah, where might I download this NC version? Should be interesting to try.
Cormigon 10 Oct, 2021 @ 11:38am 
I have tried to form my own opinion on this, as suggested, but I don`t have so much spare time to do multiple full runs with both mods so maybe someone with more experience can answer these - please?

Does New Horizons have methods to gain another race`s / faction`s:
Ships
Weapons Tech?

I already know that the Federation allows for limited research cooperation ultimately awarding a technology of a member but besides that, is there anything else everyone can do?

Does the New Horizons tech tree allow to integrate non-organics fully into your faction (e.g. Pralor, manufactured robots, androids or cyborgs)?
Cormigon 10 Oct, 2021 @ 11:41am 
To clarify the "Ships" isssue above: I read that there is some kind of capture mechanic (?) but I am really interested in getting the blueprints, not the ships as such.
Cormigon 20 Oct, 2021 @ 11:57am 
Bump.
Ruin 21 Oct, 2021 @ 12:04am 
What's the question?
Carré  [developer] 23 Oct, 2021 @ 7:27am 
Originally posted by Cormigon:
I have tried to form my own opinion on this, as suggested, but I don`t have so much spare time to do multiple full runs with both mods so maybe someone with more experience can answer these - please?

Does New Horizons have methods to gain another race`s / faction`s:
Ships
Weapons Tech?

I already know that the Federation allows for limited research cooperation ultimately awarding a technology of a member but besides that, is there anything else everyone can do?

Does the New Horizons tech tree allow to integrate non-organics fully into your faction (e.g. Pralor, manufactured robots, androids or cyborgs)?

the best advise i can give is join our discord as we have 100's of people there that may be able to answer questions quicker for you etc
Rohen 11 Oct, 2022 @ 1:35pm 
Originally posted by Ruin:
One advantage it does have is that it does appear to have even more ship classes available (to the Federation, at least), but I'm presuming the additional ships are non-canon vessels, since NH generally only includes canon vessels (as I understand it)...

Yes and no, because from what I know, author wishes to contain all series in one mod. So, he wish to start from Enterprise era and end it on Picard era, but Picard dont have so much ships so he improvised a lot by borrowing a lot of models from Star Trek Online (NH does it too).

Originally posted by Cormigon:
Does New Horizons have methods to gain another race`s / faction`s:
Ships
Weapons Tech?

The answer is no. ST: New Horizon is hard-race locked and canonical as much as possible, to the point that... its a bit too much.

You see, I wish to play a Federation that walked a bit different path, but this mod (St:NH) will not allow me to do so. I cant reverse-enginering alien technology or blueprints, heck I cant even form federation with different or additional races, because they will be automatically removed by hard coded lock.... In ST: NH everything must be done as it was in the movies and series, everything to the dot, which is a bit sad.
Ruin 11 Oct, 2022 @ 7:18pm 
Originally posted by Rohen:
Originally posted by Ruin:
One advantage it does have is that it does appear to have even more ship classes available (to the Federation, at least), but I'm presuming the additional ships are non-canon vessels, since NH generally only includes canon vessels (as I understand it)...

Yes and no, because from what I know, author wishes to contain all series in one mod. So, he wish to start from Enterprise era and end it on Picard era, but Picard dont have so much ships so he improvised a lot by borrowing a lot of models from Star Trek Online (NH does it too).

That was very (nearly 2 year) old comment and STNH has added many new ships since then, including ships from all the new series, so yeah, probably not as big a gap now... Not sure about NC as I've not really played it since...
Last edited by Ruin; 11 Oct, 2022 @ 7:18pm
Rohen 12 Oct, 2022 @ 12:21am 
Originally posted by Ruin:
Originally posted by Rohen:

Yes and no, because from what I know, author wishes to contain all series in one mod. So, he wish to start from Enterprise era and end it on Picard era, but Picard dont have so much ships so he improvised a lot by borrowing a lot of models from Star Trek Online (NH does it too).

That was very (nearly 2 year) old comment and STNH has added many new ships since then, including ships from all the new series, so yeah, probably not as big a gap now... Not sure about NC as I've not really played it since...

NC has a new post TNG line of ships which includes Inquiry and Daihakama, but it also contains a lot of non-canonical ships like Excalibur, Juno, Abante and many, many more which are not in ST:NH.
ST:NC also includes, at least for Federation, a hybrid ship projects like; T'Pol, Talla, Curageous and so on.

Sadly, a lot of ships are pure author imagination or different source materials, because he needs to fill the gap between movies/series eras.

So, its not copied assets, but similar ones, especially on the initial eras, but in letter eras, they are completely different and more versatile.

Ah, yes, versatility, the only thing that ST:NH lacks, because its too faithful to the canon, at least in pre Overlord version. I didn't bought this DLC yet, so I didn't upgrade mods either, that's why /I dont know if anything changed in this aspect, but... looking at "purists" comments I highly doubt it.

And yes, its old comment, but I saw it only yesterday. I hope you don't mind this late reply.


Ps: Sigh... I never understood one thing in ST:NH, why gives acces to ultra rare/red gene modification technology to Federation, when gene moding is race locked only to Dominion and sulibans anyway?
Enkidoe 23 Oct, 2022 @ 8:49am 
Originally posted by Rohen:
Originally posted by Ruin:



And yes, its old comment, but I saw it only yesterday. I hope you don't mind this late reply.

no problem at all
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