Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry, beyond that I'd help you if I could; but no idea about how New Civilizations is played or what is contained in it.
It feels like a "simpler" version, and is much more similar to vanilla Stellaris in it's gameplay than NH is...
One advantage it does have is that it does appear to have even more ship classes available (to the Federation, at least), but I'm presuming the additional ships are non-canon vessels, since NH generally only includes canon vessels (as I understand it)...
Does New Horizons have methods to gain another race`s / faction`s:
Ships
Weapons Tech?
I already know that the Federation allows for limited research cooperation ultimately awarding a technology of a member but besides that, is there anything else everyone can do?
Does the New Horizons tech tree allow to integrate non-organics fully into your faction (e.g. Pralor, manufactured robots, androids or cyborgs)?
the best advise i can give is join our discord as we have 100's of people there that may be able to answer questions quicker for you etc
Yes and no, because from what I know, author wishes to contain all series in one mod. So, he wish to start from Enterprise era and end it on Picard era, but Picard dont have so much ships so he improvised a lot by borrowing a lot of models from Star Trek Online (NH does it too).
The answer is no. ST: New Horizon is hard-race locked and canonical as much as possible, to the point that... its a bit too much.
You see, I wish to play a Federation that walked a bit different path, but this mod (St:NH) will not allow me to do so. I cant reverse-enginering alien technology or blueprints, heck I cant even form federation with different or additional races, because they will be automatically removed by hard coded lock.... In ST: NH everything must be done as it was in the movies and series, everything to the dot, which is a bit sad.
That was very (nearly 2 year) old comment and STNH has added many new ships since then, including ships from all the new series, so yeah, probably not as big a gap now... Not sure about NC as I've not really played it since...
NC has a new post TNG line of ships which includes Inquiry and Daihakama, but it also contains a lot of non-canonical ships like Excalibur, Juno, Abante and many, many more which are not in ST:NH.
ST:NC also includes, at least for Federation, a hybrid ship projects like; T'Pol, Talla, Curageous and so on.
Sadly, a lot of ships are pure author imagination or different source materials, because he needs to fill the gap between movies/series eras.
So, its not copied assets, but similar ones, especially on the initial eras, but in letter eras, they are completely different and more versatile.
Ah, yes, versatility, the only thing that ST:NH lacks, because its too faithful to the canon, at least in pre Overlord version. I didn't bought this DLC yet, so I didn't upgrade mods either, that's why /I dont know if anything changed in this aspect, but... looking at "purists" comments I highly doubt it.
And yes, its old comment, but I saw it only yesterday. I hope you don't mind this late reply.
Ps: Sigh... I never understood one thing in ST:NH, why gives acces to ultra rare/red gene modification technology to Federation, when gene moding is race locked only to Dominion and sulibans anyway?