Total War: WARHAMMER

Total War: WARHAMMER

Radious Total War Mod
guardianru 14 Jan, 2017 @ 4:07pm
Warhammer "Radious Friendly" Mods Compilation 70+
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=841894665

Radous approved. Use them and like them-)) You are welcome!
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Just will post here, so there would be additional tests for more mods (for now without new maps, sorry - compilation adds about in summ +2Gb data of different mods).

Radious - Thank you! You are wonderful creator! Others, manu others too!!!
Last edited by guardianru; 22 Feb, 2017 @ 9:31am
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Showing 1-15 of 17 comments
Radious  [developer] 18 Jan, 2017 @ 9:21pm 
I will try provide bit more info as I did in previous discussion probably later today once I am back from work.
guardianru 18 Jan, 2017 @ 9:28pm 
Thanks, look at the mod link, i've looked in many of them through PFM and separated one more friendly from others? that are less-)))
guardianru 18 Jan, 2017 @ 10:49pm 
And btw. Here is so yummy mod... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=834994489 Could we somehow implement in Radious pack?
Plus, i have a wish. I looked in Lokerians better garrisons mod and saw, that there is just few strings with ids 40000-40300 are corresponding and else is different. Could you make some changes in that little? Lokerian is strangely dislike you. Don't know why...
Radious  [developer] 20 Jan, 2017 @ 10:30am 
Here is the info to each mod, hope this helps:

All in one UIs - Own unique UIs already included, this is not needed at all.

All Tabletop Lords - should be compatible, but not really balanced, better would be have own version of this

Better Artifacts - should be compatible, dont know the balance of the new changes

Better Sieges (no exploits) - Not needed

Building Overhaul: More Meaningful Management - pretty much every building was rebalanced, their effects edited, changed, added tons of new ones, not needed, can cause balance issues.

Da Green Threat (better hordes including greenskins tribes) - Horde scripts were already edited, amount of armies and spawn rate icnreased, not compatible.

DeStark's Ancient Orders - New Units - not balanced

Elite Swords and Elite Axemen (Barrack Tier 3 version) - not balanced

Even More Skills for Characters - skills and skillpoints were rebalanced, not needed, can cause balance issues.

Happines Matters - all effects, campaign stuff already edited and rebalanced, this is not compatible (not balanced).

Improved Loading Screen Artwork - all loading pictures are already changed, these are just different.

Improved Orc Combat - not compatible

No Confederation Bonus for the AI - AI was edited heavily, this is not compatible.

No Confederation Penalty - not needed

No Dust - already removed from marching, running etc, not needed.

No Public Order Cheats for the AI - AI was edited heavily, this is not compatible.

Public Order Rebalanced - money income, buff!!! - all economy is rebalanced entirely, this is not compatible.

Rise of the Beastmen - not balanced, scripts already edited, hordes improved, if used then with own balanced version.

Siegebreaker of Rorek Grudniksson - not balanced

Strange Dragon Pack (unloreful-units) - not balanced

Beastmen Raid Stance Replenishment - horde mechanics were edited heavily, this is not needed and balanced.

Beastmen: Regular Ambush Battle Maps - dont know what it does.

Bone Giants - not balanced

Grave Guard (Scythes) - not balanced

Lthelis Sylvania guards - not balanced

Mogar's Militias - not balanced

Moritasgus Dwarf Unit Flavour Pack - not balanced

Rhinoxen - not balanced

Taurox's Chosen - not balanced

Ushabti - not balanced
guardianru 20 Jan, 2017 @ 10:39am 
Thanks-))) And what you say about my units mods that are mods on other mods to fit them to yours?
Radious  [developer] 21 Jan, 2017 @ 12:47am 
If you took the time with balancing the nuits properly - new costs, lower upkeep, proper recruitment, unique weapons etc then i beleive they should be fine.
guardianru 21 Jan, 2017 @ 12:49am 
Radious - i done that for all that 5 mods, so just look in them in custom battle to check-out is that right or not. All that parameters that you mentioned and some even more (they are in most - not only copy-paste of parent mods, but a new and able units in many things for yours mod first of all)
guardianru 21 Jan, 2017 @ 12:51am 
1. I made 5 unit mods more fitting to yours. That mods are:
Lahmians -> Ladies of the Red Kiss
https://steamhost.cn/steamcommunity_com/sharedfile.../?id=843703289
Grave Guards (Scythes) -> Grave Guards of the Last Way
https://steamhost.cn/steamcommunity_com/sharedfile.../?id=843561890
they are added to the list
Lthelis Silvania Guard -> Vlad's Immortal Cohort
https://steamhost.cn/steamcommunity_com/sharedfile.../?id=844321590
Ushabti -> Ushabti Ravagers
https://steamhost.cn/steamcommunity_com/sharedfile.../?id=844400344
Strigoi Terrors -> Srigeist Crypt Terrors
https://steamhost.cn/steamcommunity_com/sharedfile.../?id=846170621
guardianru 21 Jan, 2017 @ 12:59am 
And i plan (got approval) to make compatibility of some more ones - Undead Giant of StrangeAK47, maybe new VERY intresting unit - Gotrek & Felix (but it's to complex for me now),Giant Boar and even, i wished (and have as i understand, an approval to modify All Tabletop Lords from JD. Even more - i wish you to look at Lokerian's Better Garrisons - your mod and his are conflictin in just 40000-40300 table ID-s. Could you make a renumber them? Loke is envious as i understood and don't wish to change anything or help, or even he disagreed to see his mod modification for yours one in the mod roster anyhow.
plus, could you look at
- More Provinces mod to implement it it yours?
- Better Trade (it in base just changes one value from yours mod and in other way - is wonderful trade addon).
- deeply in Building Overhaul: More Meaningful Management - mean his new buildings are great ones! So great that it is very nice to have then in, same as 10 building slots mod. They raise immersion to higher level! Thank you!!!!
And if you mind - i wish to help as i could. Now - it's just compatibility of others unit mods to yours, but i'll look what i could do more if you agree. :steammocking:
Last edited by guardianru; 21 Jan, 2017 @ 1:03am
Radious  [developer] 21 Jan, 2017 @ 1:22am 
If you plan to do more units this way then i suggest to create 1 mod - compilation of custom units balanced for radious. It will be way easier and better even for other people to use this submod rather then 50 different smaller mods.
Radious  [developer] 21 Jan, 2017 @ 1:24am 
All Tabletop Lords - having properly balanced version can be great thing.

Lokerian's Better Garrisons - i changed and improved all garrisons in the game, for current balance i take this as enough for now.

More Provinces - dont see this as needed.

Better Trade - feel free to balance this.
guardianru 21 Jan, 2017 @ 1:24am 
Yes, i thought about that. It could be done just by copy-paste in one pack of all info? Or more additional things needed?
Radious  [developer] 21 Jan, 2017 @ 1:25am 
guardianru: If each mod has different prefixes and wont overwrite each other then i guess just copy paste will be enough, just make sure in main_units and building_units_allowed tables are all unit IDs unique!
guardianru 21 Jan, 2017 @ 1:28am 
Radious, but, without walls, i have green near vampire counts to 30-40th turn or dwarf fullty conquered orcs in same. They doesn't have a time to even army replenish and strike back. Because of that i used Lokerian. Just for that one. And as i understood, one and other combines, not rewrites each other, no?
Maybe its good to up the numbers of reqruitment slots/per turn?

More provinces - not needed mean can't be implemented, or could but no, not now? (it changes tartpos, so it can/'t be used separately... just "in" yours one.

All take on tabletops now. Just after Undead Giant, that need really little changes. Its close to same

upd. made a 5 in1 pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=846913681
Last edited by guardianru; 21 Jan, 2017 @ 3:13am
guardianru 17 Feb, 2017 @ 5:26am 
Just updated some and added little minor mods and checked all. Works fine, but he-he, it is fat as hell! more that 2G !-)
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