Total War: WARHAMMER

Total War: WARHAMMER

Radious Total War Mod
Gigiauz 19 Jun, 2016 @ 3:58pm
RADIOUS TOTAL WAR MOD FEEDBACK
Feedback on Radious Total War Mod (build 16.06.2016)

Hi Radiuos! I write this feedback about Radious Total War Mod only (not Unit Mod Pack, I have not tried it yet).
I've played greenskins and below the list of cons that do not convinced me:

1. Dwarf of Karak Azul : trend to ask to become a protectorate of greenskins (not lore friendly at all, dwarves prefer to die instead becoming a greenskin protectorate)
2. Dwarves armies consist only of Longbeards, Crossbowmen and few catapults.
3. Tilea and Estalia has an exaggerated attitude to expansionism (defeating in few turns Border Princes).
4. Mousillon defeat Bretonnian kingdoms in few turns, becoming the owner of Bretonnia (bretonnia in few turns gone)
5. Same thing with Von Carstein against Empire.
6. Razed city are not recolonized by the owners

List of Cons features that remain from Vanilla games backgroud:

1. Enemies do not suffer Public Order in any condition (they have always 100% green Public Order)
2. Destroyed Faction hardly reborn (expecially from Humans Kingdoms : Empire should help Bretonnia to reborn and and viceversa and they should not occupy theirs settlement each other, at least razed but not occupied)
3. West Dwarves move easly war against Wissenland (why?)
4. Enemies seems to have no budget problems (with only 3 region they can rise a lot of Army)

Hope to help you Radious, thank you for the mod. :steamhappy: