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You are correct about magic. Many of us agree but radious likes it the way it is. Try using Molay's magic mod + the radious compatibility patch for it. Makes magic REALLY INTERESTING. Also, if that's not your style, theres a mod which simply increases winds of magic limit to 45, and increases magic reserve. In Radious, if you overcast (double click) the spells then they start to work pretty well (I mean the damage ones, too. Overcast flaming head and you can get 300 kills).
You are also right about chaos. I have yet another sub mod which triples the number of chaos stacks which arrive. It's just the right amount (trust me). It's called the storm of chaos or something like that. Don't remember.
You could also try the "make legendary lords legendary" mod which makes legendary lords actually better than vanilla lords! Who would have thought?
And another mod which helps the AI a lot is the increased replenishment mod. This is needed for chaos, which rarely encamp so usually have completely worn down stacks. :(
Why can't CA fix the horde AI!? Rawrrrr
So I play with regional occ removal just because I want vampires to be able to expand. Radious suggests this approach, as well.
As empire, I don't occupy any regions that aren't supposed to be controlled by the empire anyway, but I do want a strong vamp AI to fight against.
MAYBE the AI only goes for cities within their revealment range? And Wurtbad, Nuln, and Beschafen are too far away to literally see and move towards?
I think the AI needs to prioritize capturing an entire province and to prioritize actually capturing regions over sacking things and never expanding
Still though, the AI should be improved so that it tries to go for places where it can actually settle