Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why do you need speed if you dont route anyways? Hehe. :P
I like the new units and such but the dwarfs feel much stronger now then the rest of the factions.
They have no weakness.
Armor piercing is tier 3, which takes me to long to get before they start to beat me.
Poison helps alot in combat, so make sure you have some in ur army. For example spider riders, since they also allow u to vanguard deploy and take out any siege equip early.
Also make sure u always have a waargh army with you. Can't stress importance of those enough.
Hope this helps. I can tel lyou it will probably still be the most difficult faction you can choose.
p.s.: One important point: never use army size above normal. It's to ur disadvantage. Always. (Thanks to how the combat works)
and BTW, I've finished a Greenskins campaign on Very Hard difficulty with the Radious mod, so please don't take this as Dwarf worship or something. You need an entirely different mindset to play as the Greenskins. If you're having financial troubles and can't recruit 2-4 full stack armies of your most elite units then just put some goblins in there to serve as tarpits so you can get flanking advantage with your more expensive melee damage-dealers against the Dwarves. Even though they still probably won't break they will take severe combat penalties and their numbers will start melting. Also, don't forget to try and take out their artillery early with vanguard deployment mounted units (AI seems terrible at leaving units behind to defend artillery) and abuse your doom-diver.
Really? You don't consider being unable to get a maintenance and recruitment-cost free auxiliary army to follow around your armies to be a weakness? They're literally at a 2 to 1 disadvantage, and that's not even accounting for the fact that Dwarf units are more expensive to maintain and recruit, usually. Or the fact that they have absolutely no mounts and are basically completely boned by a couple of doom-divers.
I seem to have struck a nerv here, look, I said above that the mod dont feel right for me so I removed it.
No need to get personal dude, coming here with your "go play blablabla-♥♥♥♥♥♥♥♥.".
Im not discussing stuff with people who do that. K thx bye.