Total War: WARHAMMER

Total War: WARHAMMER

Radious Total War Mod
Goatforce 18 Aug, 2016 @ 11:17pm
Crashes since 17/08 update
Has anyone else found that starting new campaigns or selecting towns after loading a saved campaign crashes TW:W? Tried disabling the mod and it solved the problem so was wondering if it happened to anyone else, and as a heads up :)
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Showing 1-15 of 28 comments
Demon3321 19 Aug, 2016 @ 11:41pm 
ive got it as well and so does another guy i know so you're def not alone
kej 20 Aug, 2016 @ 4:27am 
both me and my friend have the same issue, disabling this mod solved it.
Limpan 20 Aug, 2016 @ 6:40am 
Yes its hannend me as well.
Demon3321 20 Aug, 2016 @ 9:41am 
seems you need to use this mod AND his unit mod or it wont work
Kräkvs 20 Aug, 2016 @ 12:22pm 
same problem here, the game would crash when I pressed End Turn or clicked a settlement. Disabled the mod and it seems to work fine.
soller82 20 Aug, 2016 @ 3:28pm 
Got the same problem
(DLLR2) Augustus 20 Aug, 2016 @ 4:58pm 
the same problem -.-
I starting new campaigns or selecting towns after loading a saved campaign crashes
Salty Slothy 20 Aug, 2016 @ 11:50pm 
Use both mods. That fixes it. Read the Change logs
Demon3321 20 Aug, 2016 @ 11:51pm 
Radious [author] 20 Aug @ 3:43pm
Demon3321: As is written in requirements and changelog Sir - you need both radious mods on! Then game wil work fine unless you have some conflciting mod/mod remain in data folder.
Born to Coom 21 Aug, 2016 @ 5:01pm 
Yep same here.
Having to use the units mod as well is sort of ♥♥♥♥ tbh.
I enjoy radious' changes to the game in the campaign sense as it makes the game just a lot more interesting, but the units he adds to the game are just too many for me and a lot of them lorebreaking, sure I like using them for custom battles and all that stuff but in campaign it's just too many.
Last edited by Born to Coom; 21 Aug, 2016 @ 5:03pm
kej 23 Aug, 2016 @ 3:40am 
Like sam I really don't want the extra units. Ill just keep my save on hold and start a new campaign with no mods right from the start while I hope/wait for this to be fixed
tRoYaN 23 Aug, 2016 @ 6:35am 
This part of mod doesn`t update(total war mod) . Help to fix, pls?
Wait, so If I just want Radious mod without the units then I won't be able to play the mod unless I have the unit mod turned on? Wow. I mean, I enjoy the Radious mod, but I do not wish to use the unit mod as it adds too much for my liking. Can they maybe fix it? Or am I forced to use a mod I do not want to?
CareerKnight 27 Aug, 2016 @ 1:35pm 
They recently changed it so that mod units are part of garrisons now which is probably why it crashes when you click on towns now without the unit pack. It's probably possible for them to change this so that the changes to the garrisons are part of the unit pack instead of mod but it really depends on whether they feel like going through that additional effort. I don't really mind the new units though there may be too many (also worry that some of them may change the balance of the game by patching ability gaps in roster lists that were intentional)
Radious  [developer] 29 Aug, 2016 @ 10:44am 
Both mods are required, its written in the changelogs, mod description and mod requirements. If you will follow that, all will work nicely.
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