Total War: WARHAMMER

Total War: WARHAMMER

Larger Units Warhammer
~ Sir Kaz 24 May, 2016 @ 10:14pm
Balance Issues?
I'm not downing this thread / mod or anything, but would it not of made more sense (for balance issues) to increase every unit size by the same amount?

For Example you have...
160 --> 240 (50% Increase)
120 --> 160 (33.3% Increase)
100 --> 120 (20% Increase)
80 --> 100 (25% Increase)

60 --> 80 (33.3% Increase)
40 --> 60 (50% Increase)
24 --> 30 (25% Increase)

Would this not cause slight balance issues?
< >
Showing 1-9 of 9 comments
Philip  [developer] 25 May, 2016 @ 12:28am 
In the new update, there's roughly a 25% increase across the broad.
Vaeringjar 25 May, 2016 @ 1:25am 
this is obvious I agree
even with the update

160 --> 200 (25%)
120 --> 150 (25)
100 --> 120 (20) <<<
80 --> 100 (25)

60 --> 80 (33)<<<
40 --> 50 (25)
24 --> 30 (25)

please make them 125 and 75 :)
Neutral 25 May, 2016 @ 2:59am 
Hardcore gamers.... hitting numbers hards since Math:steammocking:
~ Sir Kaz 25 May, 2016 @ 5:15am 
Originally posted by Philip:
In the new update, there's roughly a 25% increase across the broad.

Haha, good to know. Just wanted to amke sure you were aware :)
MagnusEffect 25 May, 2016 @ 1:58pm 
I agree with Vaeringjar; the 100 -> 120 and 60 ->80 is off mark.

Would it not be better to make them them 125 and 75 respectively?
radreaper 203 28 May, 2016 @ 4:31pm 
The only thing thats kept me from downloading this mod is the balance issues that Im scared that will come with it. Such as DPS spells and such, Like spells that do more damage to a unit the less people are in that unit would need an overally 25 percent buff, correct? But then single units would also need a buff because then those said spells would be too OP on single units like Giants or Lords. I dunno. Its a cool idea but I feel that CA took hella time balancing and tweaking the game and as soon as you change the unit size an entire new rebalancing needs to be done.
Sovereign 29 May, 2016 @ 4:22pm 
Yep and overall Units with only one guy in it would also need a buff like dmg or health. Even in vanilla balance they are the first to die because of that ♥♥♥♥ autoresolve calculator which kills one count units pretty fast while making high number high armor units overpowered as hell.
Human72 18 Jul, 2016 @ 8:44pm 
though would the numbers increase be based off of lore or faction strengths say for exsample orks are the largest in terms of numbers, the undead would depend on what they use at hand, etc? is there a way to make the numbers be increased on lore balance? or off of lore?
< >
Showing 1-9 of 9 comments
Per page: 1530 50