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Please don't take this too harshly I liked the mod and it's supposed to be suggestions for improvements not blind unobjective criticism for your work.
The "Energized" Cavalry is something I had to face when balancing ranged units as well. In that case it was easier because I could specifically tire them while shooting. WIth Cavalry it's more tricky because I can't, for games limitations, forcibly tire "idle cavalry" so I'm still thinking at a different solution.
For the "units in formations" realism I could adopt a workaround, in fact I can't define a dedicated peak damage value for fighters in formations. The workaround could consist in 2 actions : (1) raising up the middle curve (when in "normal" fatigue state), by setting up lower consumes for all formation fighters and (2) lowering the hadrenalinic burst from 180 to 150 making it smoother and a bit longer (for all units). Basically, (1) + (2) would mean more discipline and linearity for formations and less burst for everyone, which could be good, considering that the first minutes, if well played, can definetely shift the battle balance.
I could have more freedom if I had access to specific units and fight rules, but unfortunately that would make this mod a "battle" mod, interfering with ALL battle mods that players are using. Of course I would be more incentived to start a battle mod if I had hints, know-how and modelling support from people like you xD.
EDIT : If you manage to accept my friendship request, and access my private workshop, there's a 2.0 version (still not full battle mod) that implements players hints, included yours. Before publishing it for all, if you have time for a quick battle, it would be cool to have your feedback.
Cheers.