Stellaris
Civilian Trade
kyojin  [δημιουργός] 29 Μαϊ 2016, 11:50
Balance
Let me know what you guys think about the modifiers, length of timers, costs and what not.
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Maybe it is to dificult to implement, but it could be nice to have a modifier whoo appears if a planet was not visited by a merchant since long time. This only if your policy is not "restricted" of course.

This modifier could appear after 4-6 months with as effect -5% happiness (some rare goods of other planets are no more avaible) and +50% emigration time (as you cannot use the merchant ships but your own ways).

The best thing would be the nullification of some empire modifier as the planet had't contact with the goods of the rest of the Empire. This would mean no growth, no military nor happiness bonus given by special buildings whoo employ strategic resources to work. This malus should't be implemented for extragoods bonuses like global building, science or ethical divergence.
kyojin  [δημιουργός] 30 Μαϊ 2016, 4:38 
Hmm interesting idea. Since the actual fleet movements and spawn rate are 'mostly' out of the players hands I don't want there to be too many negatives associated with the mod traders, mostly a kind of bonus that increases the more you pay attention to it.

Though I do like the idea of having something happen if a planet hasn't been visited for a while.
Does this mod spawn pirates? Most people eliminate their pirates very early in the game so they're never a problem, but it would be interesting if they were a re-occuring problem throughout the game. Pirate fleets should spawn more often with more traders and less often with less traders.
Αναρτήθηκε αρχικά από That Someone:
Does this mod spawn pirates? Most people eliminate their pirates very early in the game so they're never a problem, but it would be interesting if they were a re-occuring problem throughout the game. Pirate fleets should spawn more often with more traders and less often with less traders.

I agree. When the 'birth of space piracy' occurs in the game, it is kinda disappointing that after being initially delt with, they never really appear again... I mean, of course a 15k military fleet would naturally discourage anyone to turn to piracy but regardless, the immersion would be nice.

This'd proberbly be best to put in the suggestions discussion tab though.
Τελευταία επεξεργασία από Kom-Pav; 31 Μαϊ 2016, 0:21
Αναρτήθηκε αρχικά από Sire Pavlov:
Αναρτήθηκε αρχικά από That Someone:
Does this mod spawn pirates? Most people eliminate their pirates very early in the game so they're never a problem, but it would be interesting if they were a re-occuring problem throughout the game. Pirate fleets should spawn more often with more traders and less often with less traders.

I agree. When the 'birth of space piracy' occurs in the game, it is kinda disappointing that after being initially delt with, they never really appear again... I mean, of course a 15k military fleet would naturally discourage anyone to turn to piracy but regardless, the immersion would be nice.

This'd proberbly be best to put in the suggestions discussion tab though.
Whoops sorry about that
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