XCOM 2
Soldier Fatigue Updated
Numbers  [developer] 20 Nov, 2016 @ 10:29am
Terrible Terrible Bug
My staff slots go into the fatigue object for a soldier and simply reduce the number of hours needed for recovery. In particular, I do not start any kind of project or anything when a soldier is slotted like literally every other staff slot does.

The way the slots work, a soldier is technically put into the slot when you simply mouse over their name in the choice list (This is the bug and I don't understand this decision at all). Not when you click on them. This normally doesn't matter because the staff slot project doesn't start until you make a choice. The hassle becomes that I don't use a project to adjust the fatigue times.

The problem is then that soldier fatigue times are all just reduced by mousing over their name. To fix this, I don't actually touch any fatigue times until you leave the living quarters. Then I go through all of the slots and reduce the fatigue times that I need to based on who is actively taking up the slots.

This means though that I can't actually tell who is in a slot until you leave the living quarters and thus can't update any kind of text or message boxes or anything.
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Showing 1-3 of 3 comments
*Ru$H*Teddy 10 Jan, 2017 @ 1:37pm 
I am confused. Are you touching the fatigue times or are you talking about something your mod does?
Do you want to say that an accidential mouse-over reduces fatigue times?
Numbers  [developer] 10 Jan, 2017 @ 3:53pm 
I've got a work around in place for it fight now to prevent the mouseover thing affecting fatigue times. It just has to do with how putting soldiers in staff slots works and why it's hard for me to do complex things with it.
macelharen 2 Sep, 2017 @ 5:20pm 
i honestly don't do math when i'm in personnel hangar. i figure making the effort to do some clicking in order to save recovery time is alright with me.
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