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vColor.a *= saturate( smoothstep( 0.45f, 0.55f, vIntensity ) );
which basically means the alpha (opacity) is clamped to a minimum of 0.45 and a maximum of 0.55. Simply changing this mod to use 0.55f for the alpha will not quite make it identical to the default fill but it will be close, with the addition of the more intense border edge. Changing this mod to use that exact code for the alpha intensity will eliminate the changes from this mod entirely :)
So I did as you outline here, but I see no noticeable change I'm afraid. Maybe I'm not getting something.
My lines (267 and 268) look like this:
// vColor.rgb *= saturate( smoothstep( 0.3f, 0.57f, vIntensity ) ) ;
// vColor.a = max( vBlend, vTint * 0.55f ) ;
Is there anything I'm misunderstanding? Or maybe some other line I should play with?