XCOM 2
Buildable Items INI Replacement
krumiro 8 Jun, 2016 @ 5:46pm
Then i was not allucinating: Legendary Difficulty Costs not applied for many items
great mod! Then had you noticed as well, or is it just happening to me, that in vanilla unmodded xcom2 LeggendarySettings will NOT apply in the Build Menu to Utilities/Armors Costs but will apply correctly to Weapons Costs, that they will NOT apply to Advent Soldiers Health but will apply correctly to Recruits Cost/Health and to Facility Building Times... the only exception in Utilities Build Menu is the MimicBeacon that costs correctly 100cr/3Faceless (instead of 75cr/2Faceless) because it is the only item with Difficulty Variants "repeated" both in defaultstrategytuning.ini and defaultweapontuning.ini (strangely defaultweapontining.ini only has that Difficulty Variant and, also strangely, many Difficulty Variants that are not "repeated" in defaultweapontuning.ini apply correctly anyway in Legend Difficulty).

I have tried to fix it with no success by starting a new campaign with no mods, by deleting the folders xcomgame/config and xcomgame/cookedpcconsole and making the game regenerate them, by deleting and reinstalling the entire game... nothing... still after the first GateCrusher mission in Legendary Difficulty the FlashbangGr. still costs 35cr (instead of 50cr) and the SmokeGr. still costs 25cr (instead of 40cr)... but Recruits Cost is correctly 40cr (instead of 25cr)... etc...

it's cool to "patch" the problem by editing stuff.. but I want to understand the cause and to make the game apply all the Difficulty Variants naturally as Fireaxis intended...

Anyone with the same symptoms? Just me? Any solutions? Any guess? Thanks for the help. ;)
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Juravis  [developer] 9 Jun, 2016 @ 11:47am 
Firaxis are the ones who need to fix the internal code that enumerate the templates correctly from the INI. For all I know, i think the game doesn't even read from the INI and just picks the value from internal code.
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