XCOM 2
Suppression Weapons [WOTC &Vanilla Compatible]
kregano  [developer] 10 Jun, 2016 @ 11:28am
Dev Gun Request
If you want your gun supported this mod, provide the following information:
-The weapon templates' name (for example, AssaultRifle_MG) for all the tiers (Conventional, Magnetic, Beam, etc...)
-The name that'll be displayed in the game (for example, Magnetic Rifle), including tier changes

If you have multiple guns you want supported, please post them all in one post.

f you have a list of supported guns already and want something new added to that list, please put UPDATE at the top of your post.
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Showing 1-9 of 9 comments
∑3245 10 Jun, 2016 @ 1:47pm 
Ok, I'll bite. Here's the weapon template information and names:

T1 = BOM14
Name = Marksman Rifle (M14)
T2 = BOM14_MG
Name = Advanced Marksman Rifle (M14 X1)
T3 = BOM14_BM
Name = High Frequency Marksman Rifle (M14 X2)
======================================================================
T1 = BOUZI
Name = Submachine Gun (IMI Uzi)
T2 = BOUZI_MG
Name = Kinetic Submachine Gun (IMI Uzi-MG)
T3 = BOUZI_BM
Name = High Powered Submachine Gun (IMI Uzi-HP)
======================================================================
T1 = BOMAC11
Name = Machine Pistol (Ingram MAC-11)
T2 = BOMAC11_MG
Name = Advanced Machine Pistol (Ingram MAC-11/X1)
T3 = BOMAC11_BM
Name = Recoiless Machine Pistol (Ingram MAC-11/X2)
======================================================================
T1 = BOMAC11_SDARM
Name = Machine Pistol Sidearm (Ingram MAC-11)
T2 = BOMAC11_SDARM_MG
Name = Advanced MP Sidearm (Ingram MAC-11/X1)
T3 = BOMAC11_SDARM_BM
Name = Recoiless MP Sidearm (Ingram MAC-11/X2)
======================================================================
T1 = BOM60
Name = General-purpose Machinegun (M60)
T2 = BOM60_MG
Name = Kinetic Machinegun (M60/X1)
T3 = BOM60_BM
Name = High Frequency Machinegun (M60/X2)
======================================================================
T1 = S79AK47
Name = Assault Rifle (AK-47 Type 1)
T2 = S79AK47_MG
Name = Kinetic Charged Assault Rifle (AK-47 Custom)
T3 = S79AK47_BM
Name = HF Assault Rifle (AK-47 Custom X2)
======================================================================
T1 = S79AKS74UN
Name = Compact Assault Carbine (AKS-74un)
T2 = S79AKS74UN_MG
Name = Kinetic Assault Carbine (AKS-74un/X1)
T3 = S79AKS74UN_BM
Name = Energized Assault Carbine (AKS-74un/X2)

I hope I did this right. Also, what do you mean by tier changes?
Last edited by ∑3245; 10 Jun, 2016 @ 1:47pm
kregano  [developer] 10 Jun, 2016 @ 3:15pm 
Originally posted by E3245:
I hope I did this right. Also, what do you mean by tier changes?
Using your mods as an example, Compact Assault Carbine > Kinetic Assault Carbine > Energized Assault Carbine. I need to see the naming pattern so I can figure out how best to put it on the menu.

Also, didn't your M60 mod include two separate versions, so that Specialists/Rangers could use them?
∑3245 10 Jun, 2016 @ 3:31pm 
Originally posted by kregano:
Originally posted by E3245:
I hope I did this right. Also, what do you mean by tier changes?
Using your mods as an example, Compact Assault Carbine > Kinetic Assault Carbine > Energized Assault Carbine. I need to see the naming pattern so I can figure out how best to put it on the menu.

Also, didn't your M60 mod include two separate versions, so that Specialists/Rangers could use them?

Used to, but people got confused since you had to upgrade it twice. I eventually used a custom class to overcome that particular problem, turning the weapon into one template.
kregano  [developer] 12 Jun, 2016 @ 8:08pm 
How about the info for the new batch of M16 variants?
∑3245 12 Jun, 2016 @ 8:26pm 
Originally posted by kregano:
How about the info for the new batch of M16 variants?

Almost forgot about that!
UPDATE:
=======================================================================
T1 = S79XM177E2
Name = Assault Carbine (XM177E2)
T2 = S79XM177E2_MG
Name = Kinetic-Induced Assault Carbine (XM177E2/X1)
T3 = S79XM177E2_BM
Name = H.F. Assault Carbine (XM177E2/X2)
=======================================================================
T1 = S79XM16E1
Name = Assault Rifle (XM16E1)
T2 = S79XM16E1_MG
Name = Mag-Rail Assault Rifle (XM16E1/X1)
T3 = S79XM16E1_BM
Name = H.F. Assault Rifle (XM16E1/X2)
=======================================================================
T1 = S79M16A4
Name = Assault Rifle (M16A4)
T2 = S79M16A4_MG
Name = Gauss Assault Rifle (M16A4 Custom)
T3 = S79M16A4_BM
Name = Particle-Accelerated Assault Rifle (M16A4 Custom Mod 1)
Last edited by ∑3245; 12 Jun, 2016 @ 8:27pm
∑3245 7 Jul, 2016 @ 12:30am 
UPDATE:
=======================================================================
T1 = S79RPKN
Name = Light Machinegun (RPKn)
T2 = S79RPKN_MG
Name = Kinetic Charged LMG (RPKn/X1)
T3 = S79RPKN_BM
Name = High-Frequency LMG (RPKn/X2)
=======================================================================
kregano  [developer] 9 Jul, 2016 @ 5:12am 
Got the RPK, but I've got a question: do you plan to add laser tier weapons to your mods?
∑3245 9 Jul, 2016 @ 10:54am 
Not sure about that, honestly. I thought it was a side grade to magnetic.
kregano  [developer] 9 Jul, 2016 @ 1:08pm 
Originally posted by E3245:
Not sure about that, honestly. I thought it was a side grade to magnetic.
No, from what I can tell, it's a new tier (or 2?) between Magnetic and Beam.
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