Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
And for the most i am with you but not fully with that one.
Difficulty 7.5 from 10 from my point of view is way to small.
I just played it on expert realism with a well-known youtuber and i feel that this campaign is very hard. Especially with the horde-double tank scenarion in Chapter 3 and this very hard final walking a long way with hordes and specials until you reach the final.
During final you have very hard generator scenario with lots of commons / specials then tank then horde and then two tanks followed by a lot of specials at a station with very bad spots.
It maybe should be more like 9 of 10 ;)
You're quite welcome.
Difficulty can vary significantly from run to run, team to team, etc. And if your team wasn't running Sniper Rifles on this level, then I could definitely see it being more difficult than it was for us. The main thing that made it relatively easy for us was the long sightlines allowing us to easily pick off hordes, Specials, and Tanks from a distance on most Chapters, well before they got close to us. Though 7.5/10 on my rating scale still isn't a walk in the park. The Custom Maps that I rate higher than that are typically very, very difficult, if not imbalanced/rage-inducing at parts.