Homeworld Remastered Collection

Homeworld Remastered Collection

[HWRM] Homeworld Classic Enhanced for HWRM 2.4.1
Mikali  [developer] 1 Oct, 2020 @ 8:54pm
Documentation
Here is a copy of the gameplay documentation:

DESCRIPTION This mod is a port of my Homeworld Classic Enhanced mod for Homeworld 2 Classic. It combines my HW Classic Rebalance and Gameplay Enhanced HW2C mods into a single collection, providing you with a greater number of gameplay options than can be found in either of the other mods alone. Development of those earlier mods has stopped in favor of this one. This mod also includes a collection of almost 1500 Homeworld and Homeworld: Cataclysm maps converted to work with Homeworld Remastered. INSTALLATION Installation is done by subscribing to the mod on Steam Workshop if you have the Steam version of the game. For the GOG.com or other version, extract this ZIP archive and copy the "DataHWCE" folder to your "Homeworld Remastered" directory, adding "-moddatapath DataHWCE -overrideBigFile -luatrace -traceHODs" to your desktop shortcut's "Target" field. I recommend also installing the 2.3 Players Patch mod beforehand. The installation method for the 2.3 Players Patch mod depends on the version of the mod. (E.g. the Steam version, the BIG file version, or loose files and folders.) DOCUMENTATION An extended online version of this documentation (as well as the mod's source code) can be found on GitHub at the following address if the text does not already appear below. https://github.com/mjhorvath/Homeworld-Classic-Enhanced-for-HWRM ================================================================================ START WITH/MULTIPLAYER MAPS Start with either: 1) A mothership and carrier (as per normal HWRM) 2) Just a carrier (as per HW1C's "Carrier Only" rule) 3) The "HW1C Map Default" setting This last setting grants you the selection of ships designed into the level by the original HW1C level author. When playing with the "HW1C Map Default" setting, make sure to select the same race as is set for your position within the level file. You can see which race is set for your position by looking along the bottom row of the thumbnail image in game setup. The player races are listed in order from left to right. When you see "Kus" it means you should pick the Kushan race. When you see "Tai" it means you should pick the Taiidan race. "Som" means Somtaaw, but in this case pick the Hiigaran race instead. Note that player order is determined by the "Slot" option in the game setup screen, not by the order in which people appear in the lobby. Lastly, the SPECIAL FLEETS mode supercedes the START WITH setting. So, enabling SPECIAL FLEETS mode will automatically override anything you set here. You can find a reference sheet listing all of the maps, as well as my personal recommendations, at the following URL: http://isometricland.net/homeworld/HWR_HWClassicMaps_Reference.html There is also a spreadsheet you can look at within the archive itself. Further, cleaned-up and "fixed" versions (e.g. so they can pass through my converter) of the original HW1C maps are also contained within the game files; and a HW1C-to- HWRM map conversion tool is available for download on my personal website: http://isometricland.net/homeworld/homeworld.php These maps have their own readme file and change log contained within the game files. Older versions of these maps can be found in the Homeworld 2 Classic version of this mod. STARTING RESOURCES This option can be set to Low (1000RUs), Medium (3000RUs) and High (10000RUs). Resourcing can also be completely disabled using the last setting, in which case even your resource collectors will be removed. RESOURCE INJECTIONS Select whether RUs are injected into your coffers every x number of seconds, or at the beginning of play, as per HW1C. BOUNTIES Receive a certain number of RUs for every ship you kill as per HW1C. Bigger ships mean more RUs. If you're losing you'll get more RUs too. Press the "P" key to see the current bounty levels. RESEARCH Turn research on/off as per HW1C. With research turned off you have all tech- nologies at your disposal at the start of play without having to research them. Note that the Hiigaran Advanced Research Module has been eliminated in this mode in order to balance the various races. You also no longer need an Advanced Research Module in order to build a Fire Control Tower. NOTE THAT TURNING RESEARCH OFF ALSO TURNS BENTUSI ROULETTE OFF. CRATES As per HW1C, every x number of seconds a magical crate will appear containing either a ship that you get to keep, some RUs that you get to spend, or some technological advancement that makes you more powerful. HYPERSPACE This mode enables/disables hyperspace technologies for all players as per HW1C. Note that this mode produces a lot of slowdown until I can get it fixed, so you may need a beefy CPU in order to play with this setting turned on. In order to balance the various races, I made it possible for Hiigaran and Vaygr shipyards to be built without a hyperspace module when this mode is turned on. WIN CONDITION 1) HWRM Normal: The default setting used in HWRM. A player is killed if he/she has no more production ships left. I call this mode Kill Player Production. 2) Kill Team Production: All players on a team are killed if there are no team members with production ships left. 3) Kill All Enemy Ships: All players on a team are killed if there are no team members with any ships of any kind left. 4) Destroy Mothership: A player is killed if his/her mothership is destroyed. 5) Capture Capship: A player is killed if one of his/her capital ships is captured. 6) Quit Manually: The game doesn't end until everyone decides to quit and leave the game. Note that the "Destroy Mothership" rule obviously won't work well with the "carrier only" start condition. DEFINED ROLES In this game-mode, one player controls production, capital ships and probes; another player controls fighters and corvettes; and another player controls resourcing, frigates and platforms. Only one player on each team can choose the "Production/Capital" role at a time. The remaining roles can be freely divided among the remaining players on the team. Also, if DEFINED ROLES is enabled, then the "Kill Player Production" WIN CONDITION reverts to "Kill Team Production", instead. Note that it's a really good idea to choose the same race for everyone on the same team. CURRENTLY THE AI DOES NOT KNOW HOW TO DEAL WITH THE DEFINED ROLES SETTING. IT CAN FIGHT, BUT IT IS UNABLE TO BUILD OR RESEARCH PROPERLY. THUS, THIS MODE IS ONLY SUITABLE FOR MATCHES WHERE, AT THE VERY LEAST, THE "PRODUCTION/CAPITAL" ROLES ARE ASSIGNED TO HUMAN PLAYERS AND NOT THE AI. DEFINED ROLES MODE HAS BEEN DISABLED BECAUSE THERE ARE NO LONGER ENOUGH GAMETYPE MENU OPTIONS TO SUPPORT THIS MODE. THERE IS A HARDCODED CAP OF 32 SETTINGS IN THE GAMETYPE MENU, AND THE DEFINED ROLES MODE PUTS THIS MOD OVER THAT LIMIT. MAYBE GEARBOX WILL FIX THE HARDCODED CAP IN THE FUTURE. BENTUSI ROULETTE In this game-mode a selectable number of research options (up to seven) are randomly granted and restricted to each player at the beginning of play. Press the semi-colon ";" key to see which items have been granted and restricted. NOTE THAT TURNING RESEARCH OFF ALSO TURNS BENTUSI ROULETTE OFF. SPECIAL FLEETS This mode gives the player extended starting fleet options. You can choose from several different fleet makeups, each composed of a different assortment of starting ships, subsystems and research. SPECIAL FLEETS MODE CURRENTLY IGNORES/OVERRIDES THE START WITH, RESOURCING OFF, RESEARCH OFF AND HYPERSPACE OFF SETTINGS UNTIL I CAN THINK OF A BETTER SOLUTION TO A PROBLEM WITH THE MOD. [NEED TO DESCRIBE PROBLEM HERE.] GAME SPEED This setting allows the host to slow the game down to a fraction of its default speed. The available options are 1, 3/4, 1/2 and 1/4 times the normal speed. BACKGROUND MUSIC Here you can select which background audio track to play during a battle. The default setting is "Map Default", which plays whatever music the original HW1C map developer intended for the map. There's also a "Shuffle" option to randomly switch between different songs. Or you can select songs individually. Press the minus "-" key to see a list of recently played audio tracks. TEAM PROGRESS SCREEN Pressing the comma "," key enables an on-screen display showing you and your teammates' current RUs, production and research. ADVANCED STATS This setting causes additional end-of-game stats to be generated in your profile folder at the end of each match. It is enabled by default. However, the stats are only generated if you are present at the end of the game. If you leave the game for any reason (such as when you are asked to continue watching after you get killed, but choose "No") the stats file will not be generated. CUSTOM GUI SCREENS 1) You can view the Bounties screen by pressing "P". 2) You can view the Bentusi Roulette screen by pressing "SEMICOLON". 3) You can view the Team Progress screen by pressing "COMMA". 4) You can view the Audio Track History screen by pressing "MINUS". 5) You can view the Game Rule List screen by pressing "EQUALS".
Last edited by Mikali; 9 Oct, 2020 @ 12:28am