Counter-Strike 2

Counter-Strike 2

Dust 3
rupx 11 Apr, 2017 @ 7:46pm
What I think about this map ( Dust 3 ).
Hello, First off I would like to mention I am still very new to mapping and CSGO in general, I would just like to spread some light onto this map as it is very good and I can tell you put a lot of time into making this, However, I do believe that some parts of the map might need some to get some fixes soon..
Also if Spelling or grammar is ♥♥♥♥ in this, then sorry.

Anyways, Let's begin.

NOTE: The mini-map has the wrong letter for the bomb site, I will refer to DUST 2's Bomb Site names within this post.
Thus now we can continue.

Over near the "Long Doors" on well "B" even know Dust 2 has it set a "A", I see that there is a little vent. This vent is somewhat a good idea, just make sure to make the walk thought that a little better due to players and bots getting stuck at the end of each end might be a cause a bit of pandemonium here.
This also makes it a lot harder to push "A" it's kinda unfair, plus CT's can run into the vents protecting both Short and long pushes to "A" I would say this is part of the map is CT sided.
With "B" being as hard as it is to Push even on DUST 2 I would say this makes the map CT sided. I can see from testing that pushing through mid whilst on T side seems like a good idea

Plus with "Long Doors" one of the doors is fallen off a little bit I really like it. I mean It's just opened up a little more making it easier for players to run and push long without getting stuck when an enemy is over near the wall ready to AWP.

Now with the boxes at CT's Spawn, I think this is a good placement for the boxes there is always a lot of fights down there, with normal dust 2 there's no protection I like that there is some now, really helps when we tested...

One of the best parts of the map that I really like is above CT spawn on the pathway of short A there is a few bricks missing this one does not only look good it players good, Helps CT's when T's rush short a too. (Kinda hard to explain sorry if you don't know what I mean)

Some of the things that NEED to be removed from the map:

The little room that is connected into the wall on Long A, you have to shoot the door and press "E" to open it. This room here is very small and I could see teammates getting stuck everywhere in here. Plus I don't really see a benefit of this room being here. If you were to update this and/or keep it I would suggest making the roof a tad bit taller..

Next room, This little room also connected to long A has a TV in it.
I don't really see a reason to have this here yet again makes the push to A from long even harder with a chance that a player could be there ready to shoot them down.

Over at B site next to the window, there is some cover from players pushing B, I don't think this is that good, Yes there needs to be some form of cover but they can just back off though the window to mid.

The last thing for today, the framerate on this map is dropped almost 35-50 FPS compared to Dust 2 which is kinda unfortunate but I can see why this puts it around the same FPS if not lower then Modern Day Nuke.


Overall:

I really like this map, I can see lots of things to be fixed but this map fixed all errors that Dust 2 had. I like it, fun to play (If you're on CT ;p) overall good looking map.

Apart from the things I mentioned above about the dislike points of the map, this is really good.
If you would like I can make a part 2 to this about other things that are good and bad etc.

Contact me on steam if you don't understand something I said.

Thanks for the amazing map!



DE_DUST3 Map Review


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Last edited by rupx; 11 Apr, 2017 @ 7:50pm