ARK: Survival Evolved

ARK: Survival Evolved

Taming Sedative
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Jaz  [ontwikkelaar] 26 jun 2016 om 2:38
Spawn Code
Taming Sedative

admincheat giveitem "Blueprint'/Game/Mods/TamingSedative/PrimalItemConsumable_TamingSedative.PrimalItemConsumable_TamingSedative'" 1 0 false

Blueprint

admincheat giveitem "Blueprint'/Game/Mods/TamingSedative/PrimalItemConsumable_TamingSedative.PrimalItemConsumable_TamingSedative'" 1 0 true
Laatst bewerkt door Jaz; 10 aug 2017 om 15:48
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THANKS YOU SO MUCH
YEEESSSS
its a pain in the ass making narcotics and dont even get me started over the rare flowers!:steammocking:
Jaz  [ontwikkelaar] 1 jul 2016 om 15:00 
Need flowers? Raid beaver dams
YYYEEESSS
Finally i got this!!!Thanks Garie because it is very hard to find rare mushroom and rare flower.
can i just spawn in the blueprint for this so i could place it in something to make them faster so i can run around and do other stuff while it is crafting?
Omg thanks:steamhappy:
Jaz  [ontwikkelaar] 14 sep 2016 om 2:28 
@SoHam yes you can, just use the code above but change the last 0 to a 1, that should drop a blueprint into your backpack
Laatst bewerkt door Jaz; 14 sep 2016 om 2:29
What is the Classname for this?
"EngramEntry_FileNameHere_C"
Jaz  [ontwikkelaar] 14 nov 2016 om 8:40 
Jace Darkmoon I beleive what you are looking for is "EngramEntry_TamingSedative_C"
hi , can you create a blueprint for it ? i tried true-false in the command line but it only spawn 1 unit of the item.
Jaz  [ontwikkelaar] 20 nov 2016 om 14:45 
admincheat giveitem "Blueprint'/Game/Mods/TamingSedative/PrimalItemConsumable_TamingSedative.PrimalItemConsumable_TamingSedative'" 1 0 true

should work or if you for example want 20 use

admincheat giveitem "Blueprint'/Game/Mods/TamingSedative/PrimalItemConsumable_TamingSedative.PrimalItemConsumable_TamingSedative'" 20 0 false
for some reason it wont make a blueprint. anyone? this command, admincheat giveitem "Blueprint'/Game/Mods/TamingSedative/PrimalItemConsumable_TamingSedative.PrimalItemConsumable_TamingSedative'" 1 0 true only generates the sedative itself.
Sorry to kick the poor dead horse, but unless you add an actual blueprint entity to the mod, the blueprint won't be obtainable.
Jaz  [ontwikkelaar] 19 jul 2017 om 11:05 
I'll take a look at fixing that when the game goes live. Not currently playing Ark at the mo, but was going to recompile the mod when teh game went live anyway, so i'll fix it then.
Laatst bewerkt door Jaz; 19 jul 2017 om 11:23
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