Tabletop Simulator

Tabletop Simulator

Star Wars Armada - Complete w/Scripting
Midyir 19 Sep, 2017 @ 3:52am
Shields
Great Work, thank you.

Would rather there be no shield button. It respawns after you load a saved game, or hit 'undo', and blocks info on the ship (like attack dice and shield number). And if you click to make it go away you end up with overlapping shield dials. Anyone have a workaround for this yet?

Is there anyway you could replace the current shield dial with the +/- number dial on the fighters? Especially if it allowed the ship to be picked up and moved without breaking the shield dials like it does now.
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Valadian  [developer] 30 Dec, 2017 @ 1:05pm 
I will look into fixing the loading of the script for a current game (not something I tested much).

I don't think I will replace the state shield dials with buttons. The current state shields are just so convenient and fast. There is also never a reason to move a ship manually beyond initial deployment.
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