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The biggest one is how the flashbanger perk on my specialist does some interesting things to her inventory. I think it can overwrite things in your inventory as I noticed that sometimes when I used the 'make utility items available button' it overwrote the skulljack item in her inventory and I actually had to spend time and resources making another one which is unfortunate.
The perk I find also seems to duplicate flash bangs in my inventory, I now have 5 flashbangs in my inventory when I only remember building 2 at most =S
The specialist also has access to 2 flashbangs in mission when the perk description says only 1.
2nd bug I've noticed is that when CCS is used and a hair trigger proc lands as well, I actually gained a move.
What happened with my ranger was:
-> Blue move to CCS range
->Shot
->Hair Trigger proc
-> Now have blue and yellow move (so I reloaded)
-> Then overwatched
It gave me one extra move than I think I should be allowed, up to your descretion on that one.
Bug:
One of my soldiers get bugged, and when I start a mission with him assigned, he doesn't "fly" on the skyranger. After completing the mission, he is always captured, no matter the result of the mission. I have tried several times and it is always with the same soldier. I have read that could be related to LW toolbox, but who knows (only LW Perk pack installed atm).
Weird behaviour:
I got a hidden ability that I already own, so I had it 2 times. That's not a big deal, but is a lost opportunity to have a nice perk. I suppose that is because there are perks shared between classes, and it chose randomly across all of them. I suggest that there should be an exclusion list of perks "not allowed" to get through hidden ability.
I have scored hits on commander so I know it's not a problem in all difficulties.
Thanks
After this update the perks are broken.
Many thanks and good work!!
Jose