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+20% resistance against sappers (Either less damage or slower reverse build)
+10% speed boost (To get to your buildings faster)
Cons:
-25% damage
-25 health
+20 speed
+40% health
Cons:
-70% damage
-25% damage
-No random critical hits
30% damage reduction.
20% movement speed bonus when sentry, sapper or teleporter is sapped
-10% movement speed when nothing is sapped
-25% swing speed
+Sapper drops as medium ammo pack
-25% melee damage
-15% movement speed while carrying building
[Each building sapped adds +15% movement speed, and +10% attack speed]
-Decreased heal and ammo pick up rate on wearer while building(s) is being sapped
[Each building sapped adds -5% heal rate, and -5% ammo picked up]
+100% damage to sappers
+crits on sapper removal(5 seconds)
+200% damage with crits
-100% damage penalty
Wrench
(+) +75% Damage Bonus vs Buildings
(+) Buildings are 25% More Resistant to other Buildings
(-) -35% Damage Penalty vs Players
(-) Buildings Cannot Use Random Critical Hits
BTW: Sappers Count as Buildings!!!
+Takes 1 hit to destroy any sapper
-Destroying any building (yeah, destroy by enemies counts to) gives you -20% damage vulnerability for 5 seconds. Effect can stucked
Short. Interesting. Enjoy.
that may result in overheal
-20 health on wearer
15% slower swing speed