Stellaris

Stellaris

Megastructures
Bugs
I'm struggling to believe there's no bug thread for this. Either way, there is now.
< >
Showing 1-15 of 25 comments
There's a problem involving planet crackers and moons. I left on running for 20 years on a gas giant's moon and it refused to crumble the way it should have done. What happened?
Arheo  [developer] 7 May, 2017 @ 6:25am 
What happened is MTTH. In most cases, the event will have happened after the associated MTTH, but in edge cases, random chance dictates that it will take a while.

The current planet size calculation isn't in, and will be in an update. That won't stop the event occuring though.
So what you're saying is that I was just really (un)lucky?
Unrelated: does this mod alter 00_on_actions.txt?
Arheo  [developer] 8 May, 2017 @ 3:24pm 
Nope. Also, planet crackers are altered in upcoming patch, previous issues are no longer a concern.
Arheo  [developer] 8 May, 2017 @ 3:25pm 
And yes, random chance is random ;(
Arheo  [developer] 8 May, 2017 @ 3:26pm 
You can also build as many as you like.
Darrien 8 May, 2017 @ 5:36pm 
Not sure if this is a bug or not but urban city and hive city turns the planet from its original size to 25.
Nutsoman Ok, thanks
Arheo  [developer] 10 May, 2017 @ 8:47am 
@Darrien I don't think you're looking at the right mod.
Ruby 11 May, 2017 @ 5:45am 
Equatorial Shipyard build speed reduction isn't working correctly.

Modifier on Shipyard Planet: http://i.imgur.com/lHWKduG.jpg
Build Speeds on Shipyard Planet: http://i.imgur.com/xAwycqi.jpg
Modifier on Other Planet: http://i.imgur.com/vwpugiI.jpg
Build Speeds on Other Planet: http://i.imgur.com/cyO6c26.jpg

e.g. Normal Battleship build speed is 179. If the modifier was working correctly, I would expect shipyard Battleship build speed to be 0.5*179 = 89.5 (so 89 or 90). In fact, it is 122, meaning the build speed multiplier actually being applied is x0.682 (-63.687%).

EDIT: I've realized that -100% may in fact mean "build instantly" instead of "halve the production time", but the point still stands that the math is wonky.
Last edited by Ruby; 12 May, 2017 @ 2:15am
Arheo  [developer] 14 May, 2017 @ 5:54am 
No, the build speed is working correctly. The base speed of a Spaceport *level one* is 100%. The base speed of a Spaceport *level 6* is 200%. Adding 100% to that increases it by half again, or, 1/3 of the result.

Arheo  [developer] 14 May, 2017 @ 5:55am 
Any of the 'speed' modifiers are simply additive, not multiplicative.
ネコ Riri 26 May, 2017 @ 10:20pm 
Not sure if intended, but the citizen science thing is embedded in my sun. https://puu.sh/w2nbB/ffd6b228fe.png
Arheo  [developer] 29 May, 2017 @ 7:59am 
Are you using any mods that increase the system scale/size of stars?
< >
Showing 1-15 of 25 comments
Per page: 1530 50