Garry's Mod

Garry's Mod

gm_tf2swamp 1.5
 This topic has been pinned, so it's probably important
Jurttu  [developer] 14 Jul, 2016 @ 6:50am
Changelog
1.1 Update (July 17, 2016):

  • Significantly reduced the amount of console errors on map startup (will fix the rest when I'm able to)
  • Improved the positioning of some detail props
  • Prepared the map to support Nextbot NPCs (download will be available shortly)

    Unfortunately, the navigation mesh's filesize simply becomes too big with this map. As such, this map will not support Nextbot NPCs.
Last edited by Jurttu; 14 Jul, 2016 @ 7:23am
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Jurttu  [developer] 1 Aug, 2016 @ 4:23am 
1.2 Update (August 1, 2016):

  • Added navigation nodes for ground-based NPCs using the old system (HL2 NPCs etc.)
  • Eliminated console spam caused by models without collision meshes
  • Doors are now protected against physgun movement
  • More minor improvements to detail props
Jurttu  [developer] 27 Aug, 2016 @ 1:54am 
1.3 Update (August 27, 2016):

  • Added the water texture and material files to the .gma file. This should hopefully fix the errors some users have had with water
Jurttu  [developer] 28 May, 2017 @ 11:43am 
1.4 Update (May 28, 2017):

  • Switched the map to use a custom water texture. This should hopefully fix the mysterious problem people have been having with the water in this map, but it should also look better.
  • Fixed several NPC nodes not working
  • Improved the seat textures inside the outhouse
  • Updated cubemaps
Jurttu  [developer] 3 Jun, 2017 @ 8:15am 
1.5 Update: (June 3, 2017):

  • Fix for remaining problems with water reflections
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