Team Fortress 2

Team Fortress 2

Eros
Air space.
So ive been looking at this map and rocket jumping around, Its beutiful and valve worthy but there is a MAJOR problem with it.

Walking around there is plenty of room but there is an unecisary boundry above a few of the buildings, It ruins rocketjumping and the verticality of the map.
If you start walking out of red spawn and stay to the left you will reach a windmill with the batlements sign on it. The building it is atached to has a boundry above it. Just to name one. If you wish to see for your self, Start a personal server or offline practice and open the console, Type " map workshop/723738998 " and see for your self.
All I ask is that the map maker tinkers around with this and removes some of the boundrys above some of the buildings, To help with the game flow.
Keep it unpredictable, Your just as likely to see a airstrike soilder or a babyface scout.
-Fluttershy
:sentry:
Last edited by Loot Goblin Sappho {R8}; 15 Jul, 2016 @ 8:54pm
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Showing 1-4 of 4 comments
Antarata 16 Jul, 2016 @ 4:06pm 
The rooves should be a viable option for players, to create height advantage etc.
Toa_J 16 Jul, 2016 @ 6:48pm 
I agree, I was just sticky jumping around and getting stuck on boundaries. Apart that I love the map and think it looks amazing!
Amplify 17 Jul, 2016 @ 4:38pm 
Agreed
Wilmont 21 Jul, 2016 @ 1:22am 
YES. A few of the rooves should have littel stairways for snipers and engineers to get to the top and build/shoot.
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Showing 1-4 of 4 comments
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