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回報翻譯問題
I've done a fair amount of reskinning and some mix/mashing for Civilization 4 units, using Blender and several less-complicated programs. I've spent hours upon hours poking around inside of emulated Nintendo DS games, experimenting with tables of hexidecimal values and how changes to them affect the game.
Finally, I have some management / coordinatinon experience, as the solo director of a Pokemon Black/White overhaul that included writing, programming, artistic and auditory changes. The project eventually fell apart, but it left me with valuable experience and a half-finished product to be proud of.
Friend request sent; I'd be happy to answer any questions or be assigned to any position in the modding team.
I'm really glad that you are excited about the upcoming Beastmen, they are getting very close to being released, and I really hope enjoy them!
When it comes to the character design, they are typically based on the most recent edition from Fantasy, as well as content from AoS, because this represents the closest to "tabletop canon", and the precedents they have made so far in converting to Total War: Warhammer. So in this case its 7th for Beastmen. So just like in 7th, there will be 1 Doombull. I personally don't find the wiki's to be very reliable sources, I prefer to go to the books themselves.
I would love to help!