RimWorld
Project Fallout v1.8b (Weapon Texture Overhaul)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
LunashineK9 (She/They)  [desarrollador] 5 MAY 2017 a las 21:05
Suggestion Box
I figured I should put an actual place for suggestions to go so that they aren't lost in the comments for eternity.

If you have a suggestion, comment in the new pinned suggestions discussion above, preferably with a description of what it should look like (like flooring and vault themed stuff based on screenshot, etc...)
Última edición por LunashineK9 (She/They); 5 MAY 2017 a las 21:06
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Mostrando 1-15 de 49 comentarios
fivetimesdead 28 MAY 2017 a las 7:53 
Due to the really great amount of guns, the mod could really use some category system for the them. I don`t know if you can make subfolders in the bills menu in rimworld, if not - I would make few separete workbenches for each type. For now bill menu for the machining table is just plain painful to look at...

Also, small guide would be really useful too ;)
Última edición por fivetimesdead; 28 MAY 2017 a las 8:01
cooljoke 8 JUN 2017 a las 5:54 
i have a idea can you make robots from Fallout to help the settlers(like in the "base robots" mod)?:steamhappy: i think that this would be awesome.
Dr. Quackers M.D. 12 JUN 2017 a las 10:27 
Mutants, Gouls, all the bugs, Yuogui, Death Claws, Mire and Lakelurks, Cazadors, Chrildern of Atom, Minute Men, Enclave, NCR, Legion, and Robots(act like non hostile roaming mechanoids that can be turned to your aid using and operation similer to shut down for mechanoids). After what you are working on now if you were to do these or most of them you would have ALL of fallout in one game.
JaegerFang 15 JUN 2017 a las 20:02 
Hey! I hope you're still working on it, I really, really enjoy it! My input is adding some of the smaller details that make it Fallout-like - maybe changeup some of the mechanoids to be more like the Wasteland bots. Add NCR/Legion factions, if possible. Even NCR/Legion kit items would be fantastic!

Keep up the great work!
DanceCommanda 29 JUN 2017 a las 17:32 
Publicado originalmente por fivetimesdead:
Also, small guide would be really useful too ;)

There's a Help mod for that already!
Dr. Quackers M.D. 29 JUN 2017 a las 20:38 
Publicado originalmente por fivetimesdead:
Due to the really great amount of guns, the mod could really use some category system for the them. I don`t know if you can make subfolders in the bills menu in rimworld, if not - I would make few separete workbenches for each type. For now bill menu for the machining table is just plain painful to look at...
I agree but you should have a bench for specials like the rat slayer but all other crafted normaly
Also, small guide would be really useful too ;) [/quote]
A guide for what instal play i really dont see the need i am running or hundred mods no guide needed
Gnox 2 JUL 2017 a las 11:36 
Mutants would be cool as a raider force that can't be recruited and will fight to the death.
Dr. Quackers M.D. 4 JUL 2017 a las 14:47 
Publicado originalmente por atrophy04:
Mutants would be cool as a raider force that can't be recruited and will fight to the death.
YAS!!!! I atleast like the sound of that!!!
fofa 24 JUL 2017 a las 4:48 
Please add vault door and structures .
Freiheit 2 AGO 2017 a las 7:20 
please delete Radroach and other insect version.
Dr. Quackers M.D. 2 AGO 2017 a las 11:34 
Dude he has like 6 animals only if you delete the bugs there is like 1 animal. i agree with a no bug thing but way later not enough content yet to go making striped versions. Your only asking about the bugs because of a fallout 4 mod that does that already!
iSc00t 13 AGO 2017 a las 16:43 
Make it so pipe guns are made at the smithy instead of the machining table? I like the idea of pipe pistols being made at early game. (Of course could be made at machining table later)
Dr. Quackers M.D. 13 AGO 2017 a las 19:18 
Publicado originalmente por iSc00t:
Make it so pipe guns are made at the smithy instead of the machining table? I like the idea of pipe pistols being made at early game. (Of course could be made at machining table later)
2nd
SadCarrot 8 OCT 2017 a las 4:05 
Hey maybe you'l add some vault stuff like dors etc.?
Última edición por SadCarrot; 8 OCT 2017 a las 4:05
nimmygreen 1 NOV 2017 a las 1:56 
being abel to fined vaults like with ancient dangers
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