RimWorld

RimWorld

Project Fallout v1.8b (Weapon Texture Overhaul)
1,093 Comments
Cat Burglar 22 Jun @ 5:14pm 
o7
Gideon 3 Oct, 2024 @ 8:17am 
Oh. This being updated to 1.5 would be damned amazing! Double down for that. Hope that sneaky genius Mlie can and does do so! LOL.
GeekyRaptorStudios 7 Apr, 2024 @ 6:31pm 
I'll ask him, he's friends with me so.....
Gritsko Boserup 9 Feb, 2024 @ 9:46am 
Mlie is badass and has already done a ludicrous amount of mod resurrections (and some nice originals!), I both don't know how a human can manage what they do yet have no doubt they could pull this one off too. If they accept m friend request I'm asking about this one first!
Foxxee 14 Dec, 2023 @ 3:48am 
It's a shame too. It was one of my favourite mods out there.
Sato Monster 30 May, 2022 @ 10:07am 
It hasn't been updated in nearly three years now, unless someone else takes it up, like Mlie, no.
RogueCmdr 13 May, 2022 @ 5:56pm 
1.3?
Bhaer 1 Dec, 2021 @ 7:13pm 
Sorry.
PalmerA 19 Aug, 2021 @ 10:23am 
wonder if thats because its not updated Bhaer
Bhaer 14 Aug, 2021 @ 4:53pm 
Error while drawing Settlement Vault 87 (tile=279903): System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModContentHolder`1[T].Get (System.String path) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x0004b] in <00638943358e4807bd44cd7bc8f572da>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, UnityEngine.Color color, System.Int32 renderQueue) [0x00000] in <00638943358e4807bd44cd7bc8f572da>:0

This is causing my world map to lag out and is spamming the debug Log.
I do not know what is causing the problem.
khn 13 Jun, 2021 @ 3:37am 
update pls, 1.2 last rimworld release i think.
TurtleShroom 28 Apr, 2021 @ 4:25pm 
I don't really care about the weapons an drugs. I want the other stuff, personally.
SetArk <Nyanverick 07> 20 Mar, 2021 @ 6:57pm 
Question.. Will this be updated to 1.2?
test 12 Aug, 2020 @ 10:50am 
12
RamRod 11 Aug, 2020 @ 7:01pm 
@Everyone I would like to reach a lot of people for questions about how the mod should be balanced, I would greatly appreciate it if you joined my Discord so I can spit ball ideas of of you guys. https://discord.gg/bDj7F8P

Sontine 28 Jul, 2020 @ 1:25pm 
I'm dying to play with this mod. Please update it to the current version! It's not working well with my game.
PalmerA 12 Jul, 2020 @ 12:28pm 
ah... sorry, im not testing for 1.0. im testing for new stuff so i cant explain why its not working.
owgrax 11 Jul, 2020 @ 5:15pm 
@PalmerA
I use 1.0
PalmerA 11 Jul, 2020 @ 6:34am 
@owgrax, because its not updated to 1.1...
owgrax 10 Jul, 2020 @ 5:00pm 
It's now don't work with CombatExtended 1.0? I try with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1877495405&searchtext=Project+Fallout+ patch, but for example 10mm pistol don't shoot and don't have ammo as parameter, and paws with weapon after load savegame disapear from list of colonists and now not moving at all.
PalmerA 25 Jun, 2020 @ 5:43am 
@AVE, his team is Beta testing aspects of it as we speak.
AVE 25 Jun, 2020 @ 12:20am 
@RamRod any idea when it might be updated? Im holding off a playthrough for it
RamRod 18 Jun, 2020 @ 3:07pm 
@PalmerA Project Fallout has 3 Power Armor, 2 armors, 2 clothes, 65 guns, 7 melee, 4 throwables, 6 animals, 7 crops, 12 chems, 12 pre war foods, 4 drinks, and 1 faction.
PFC has (old info) 1 power armor, 11 armors, 16 outfits, 54 guns, 16 animals, 8 crops, 11 chems, 2 pre war food, 8 Robot races, ghoul race, super mutant race, NCR faction, Wastelander Faction, vault faction.
Join our discord for more info https://discord.com/invite/bDj7F8P
PalmerA 18 Jun, 2020 @ 12:47pm 
whats the sitrep on the update please and thank you?
swordsensei 1 Jun, 2020 @ 9:33pm 
@RamRod Good to hear you've taken up the reins of this mod. Love your others on the workshop man. The more Fallout goodness the better!
RamRod 1 Jun, 2020 @ 5:31pm 
PSA The author has handed the torch off to me. He is busy with real life things and my team is working on recreating this mod from the ground up with a total overhaul.
torqueravingmad 1 May, 2020 @ 12:02pm 
what would it take to update this mod? it's the only thing keeping me from playing
SetArk <Nyanverick 07> 30 Apr, 2020 @ 10:11am 
I remember the mod author saying something, a long time ago, about re-making the mod from ground up, going modular, like Project Fallout :Weapons, Project Fallout:Armors and the like.
Maybe that's why he haven't updated this version yet?
Germann Höring 28 Apr, 2020 @ 10:49am 
could you please update nthis to 1.1?
ZurgOtter 23 Apr, 2020 @ 2:01am 
Miss this mod. :(
[TSF] Mason 1290 14 Apr, 2020 @ 6:03pm 
can you atleast make the structures up to date?
Cinex920 1 Apr, 2020 @ 10:58pm 
i cant wait not longer ... u will get my first son but pls update to 1.1
Margrave 29 Mar, 2020 @ 1:40pm 
1.1 update train
brody1601 28 Mar, 2020 @ 1:54pm 
Please update for 1.1
Liam 27 Mar, 2020 @ 5:45pm 
Anybody be willing to update this?
Who is Pepe Silvia? 26 Mar, 2020 @ 11:06am 
Pls lord update this thing for 1.1
Sasha Fox #SaveTF2 24 Mar, 2020 @ 7:48pm 
*Chants for 1.1*
Kepi 17 Mar, 2020 @ 1:28pm 
great
LunashineK9 (She/They)  [author] 16 Mar, 2020 @ 1:36pm 
There is something coming soonish, though not necessarily an update.
Cinex920 15 Mar, 2020 @ 11:13pm 
1.1 please
Hyeenu 13 Mar, 2020 @ 5:34pm 
1.1 update please? I really would love to use this mod!
Zandy man 8 Mar, 2020 @ 9:33pm 
1.1?
大鸡炖蘑菇 1 Mar, 2020 @ 12:27am 
DAMN,i can see boyar everywhere
Boyar 29 Feb, 2020 @ 12:48am 
update please!
Alistarh 28 Feb, 2020 @ 3:21am 
Need update to 1.1
Halt Bizqit 25 Feb, 2020 @ 2:12pm 
would appriciate an update to 1.1
[TSF] Mason 1290 24 Feb, 2020 @ 9:52pm 
update to 1.0/1.1?
fluxuat 28 Jan, 2020 @ 11:55pm 
Many items are coming up as red X's, any idea why?
Sc@nd@l1st 23 Jan, 2020 @ 7:54pm 
Hmm, the description of Xander Root says, that it can be combined with Broc Flower to herbal medicine, but I can`t found this option for any kind of workbenches. Do i need to make some research to do it?

P.S. sorry for my English
xG™Vampyr 30 Dec, 2019 @ 8:45am 
Hi are you planning doing a CE update in the future?