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번역 관련 문제 보고
Failed to find any texture while constructing Multi(initPath=Things/Fallout/Apparel/PowerArmor/Raider/Helmet/RaiderPAHelmet_front, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
Vanya_Headgear.HeadgearFrame:DrawWornExtras()
Verse.PawnRenderer:RenderPawnInternal(Vector3, Quaternion, Boolean, Rot4, Rot4, RotDrawMode, Boolean, Boolean)
Verse.PawnRenderer:RenderPawnInternal(Vector3, Quaternion, Boolean, RotDrawMode, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode, Boolean)
Verse.PawnRenderer:RenderPawnAt(Vector3)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3, Boolean)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings(DrawTargetDef)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Also, this might be a possible error with the hospitality mod? maybe? Or this could be some other mod I'm using thats incompatible and causing this error, but I have a bit of a suspicion about it so I'll post it anyways. Brief: someone wandered in, stayed for a while, then they hit the bottom of the addiciton meter for Jet and are now stuck in an undying unconcious state and spam the console with this error:
Vault cities cannot be interacted with, they will neither send a caravan nor trade with one that comes to them.
The new turrets have huge textures in the security tab
No way to get the super conductors for plasma weapons, the focus lens does appear in trading though
When a pawn is addicted to buffout and runs out, they go into an untouchable state of unconciousness. There is no way to interact with them, they just lay wherever they collapse. Only seen it with buffout, but may happen with other drugs
As I've seen with other comments on the main page, there is no way to create stimpacks
All of the new farmable plants have a problem where they will randomly die off from "Being unharvested" although they are not fully grown yet. Impacts tatos and razorgrain the most.
********EDIT*******
I took an afternoon to learn how to mod this game and try to fix some of the stuff I listed above.
In another discussion it lists off how to make stimpacks, so I'll skip that fix.
For the super conductor and focus lens, I made it possible to make them now
For superconductor
under <statBases>
<WorkToMake>5000</WorkToMake>
then under </statBases>
<costlist>
<Plasteel>15</Plasteel>
<Component>3</Component>
<Uranium>1</Uranium>
</costlist>
For focus lens
under <statBases>
<WorkToMake>5000</WorkToMake>
then under </statBases>
<costlist>
<Steel>25</Steel>
<Component>5</Component>
<Gold>2.5</Gold>
</costlist>
Thank you for all the hard work, it took me a good half an hour to learn how to do that, I cannot imagine doing an entire mod!
Colonists can't wear it.
core
hugslib
edb prepare carefully
rt weapon pack
expanded prosthetic and organ..
more trade ships
turret collection
hospitality
therapy
fashionrimsta
rimkea
ck tropical animal and plant pack
medieval times
rimbank
rimsilo
butchering spot
a17 trading spot
set up camp
rimfridge a17
roppol hair
efficient light
megafauna
more vanilla turrents
electric fence
fish industry
PROJECT FALLOUT V.15
vegetable garden
that's all