RimWorld
Project Fallout v1.8b (Weapon Texture Overhaul)
So you wanna craft Stimpacks?
Guys, as far as I can tell, the ability to craft Stimpaks is not scripted yet, but you can edit Chems_Stimpak.xml in \Steam\steamapps\workshop\content\294100\725471844\Defs\ThingDef_Chems.

I did this: Open Chems_Stimpak.xml in a text editor like Sublime or Notepad++. AFTER YOU MAKE A BACKUP OF IT!!!!!!!!!

1.Make a space between <statbases> and <marketValue> and insert this: <WorkToMake>380</WorkToMake> (You can substitute 380 for something higher or lower to incresase or decrease the time it takes to craft)

2. Between </baseIngestTicks> and <ingestHoldUsesTable> insert this:
<ingestSound>Ingest_Inject</ingestSound> (This gives a sound effect when stimpack is used)

3.Between </ingestible> and <comps> insert this:
<recipeMaker> <researchPrerequisite>PFChemProduction</researchPrerequisite> <recipeUsers> <li>DrugLab</li> </recipeUsers> </recipeMaker> <costList> <PFXanderRootItem>2</PFXanderRootItem> <PFBrocFlowerItem>2</PFBrocFlowerItem> <PFEmptySyringe>1</PFEmptySyringe> </costList>
(This is what will let you craft the darn thing)

I've only done this for stimpacks and not super and ultra. It seems like stimpacks are pretty powerful and valuable. This will likely unbalance the game in your favor without further editing.
Editat ultima dată de Dreamronin; 5 iul. 2017 la 17:25
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Thank you
So, you're good with mod editing? Because I have something you might be able to look into for me
I don't know about "good". Just a little fiddlin' around with the .xml files. Cross-referencing things that work with things that don't. Find the discrepency and fill in the blank. I wouldn't mind helping in any case.
Ya know, I almost forgot what it was I was looking for help with. I remember now. It's the creature spawns. None of the Fallout creatures/fauna spawns at all in the maps, you only ever see it, if it wanders into the map, or if traders bring them in. I was wondering if it were possible to make them spawn naturally in the biomes.
LunashineK9 (She/They)  [dezvoltator] 11 nov. 2017 la 22:19 
Alright I've got this added into the next version
^^^ So it is back in development
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