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메카노이드를 더 강화해서 기존 연방이나 패럴보다 강력한 최상위급 위험으로 만들면 어떨까요?
I'm a big fan of the weapons, but it seems odd for a new colony to be building top-of-the-line branded weapons.
Though I'm not sure the smart weapons need any changes, for what they cost to research and make as well as the low damage they do by comparison I think they are well balanced enough as is.
I made a statement in the discussion I posted about the accuracy being a flat buff but I've realized that that isn't true, it just buffs shooter accuracy. I'm sure you know that but I thought it was a bit OP then, knowing what I know now I don't think it's OP all that much at all.
@Aurtose
buy-only version. Sounds aight but how about 'smuggler traders'? a type of caravan that smuggles quality glitterworld items into rimworld including all this mod's stuff
Just want to know in case the in-game item stats are different now from what the dox say.
I just checked them out and was wondering if you could raise the short distance accuracy for the spitfire pistol? I feel like doing that would make it more useful for close range, that 70% isn't letting the gun hit often enough I feel, things still get a bit too close, maybe 80% would be better so it's more like the old Graydel SMG?