Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
please fix
<defName>MRSKitH</defName>
<label>modular accelerator kit</label>
<description>An advanced conversion kit for the greydale modular weapon systems. It contains sophisticated parts like high capacity capacitors and magnetic accelerator barrel. </description>
<graphicData>
<texPath>Things/A16/MRSKitH</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<recipeMaker>
<researchPrerequisite>ChargedShot</researchPrerequisite>
<workSpeedStat>SmithingSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<recipeUsers>
<li>GDTable</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedGun</unfinishedThingDef>
</recipeMaker>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Standard_Drop</soundDrop>
<stackLimit>10</stackLimit>
<costList>
<Plasteel>25</Plasteel>
<ComponentSpacer>1</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>25000</WorkToMake>
<MaxHitPoints>100</MaxHitPoints>
<Mass>1.5</Mass>
<Flammability>1.0</Flammability>
<DeteriorationRate>1.0</DeteriorationRate>
</statBases>
<intricate>true</intricate>
<thingCategories>
<li>MRSKit</li>
</thingCategories>
</thingDef>
not sure what you mean by deleting the last space
--- ( Error Colour - Red ) ---
Config error in MRSKitH: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
i "think" he might be talking about this
</thingCategories>
</thingDef>
</Defs>
to
</thingCategories>
</thingDef>
</Defs>
ill edit it, test it then get back to you if it's sorted :)
<update>
didn't seem to do anything i still get the red error line talking about a whitespace
its supposed to be like this
<description>An advanced conversion kit for the greydale modular weapon systems. It contains sophisticated parts like high capacity capacitors and magnetic accelerator barrel.</description>
there is a space between the punctuation mark and the <. just delete that space.
Anyway Lazer's little fix works just fine. I'd recommend people use Mod Manager to create a local copy and do the fix there just out of prudence.
just tried to do Lazer's fix, but im still getting the whiteline issue
Config error in MRSKitH: description has trailing whitespace
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Thanks for the support here in this thread guys.