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Ilmoita käännösongelmasta
- Retexturing completed
- Jotun artillery armor added; it fires mortar shells.
- Greydale armor system revamped. It's acting like the modular rifle system.
- Greydale medic armor added. It's a medium-tier body armor that protects every body part.
- Greydale medic armor added. As the name implies, it boosts your medical capability.
- Greydale nomad armor added. The wearer needs less sleep and less food.
- Greydale modular rifle kit series integrated into one kit.
- Other minor changes I can't remember.
I can't figure it out either. Creator help please?
-smelt error fixed
- The abbreviation for the company name that preceded the weapon name has been removed.
- The carbon jumpsuit was renamed to the spacer bodysuit.
- The material needed to manufacture the spacer bodysuit is changed to plasteel 10, cloth 75, and hyperweave 10.
- The fire support armor's Aiming Delay Factor bonus has fallen from -0.5 to -0.25. Instead, the armor's movement speed penalty was reduced from 1.5 to 0.85.
- The fire support helmet's Aiming Delay Factor bonus has fallen from -0.25 to -0.15. Instead, the armor's movement speed penalty was reduced from 0.5 to 0.3.
- The artillery armor's movement speed penalty was reduced from 1.5 to 0.85.
- The assault armor's movement speed penalty was reduced from 1.2 to 1.05.
- Attack speed of the impact knuckle has decreased.
Yeonhwa Precision
- Texture update
- The name of the spike rifle has been changed to spike lance. It changed to an anti-armor rifle that shoots explosive projectiles at relatively short intervals.
- Say goodbye to the sweet 1 explosion radius of the vector shot. Now its explosion radius is 0.9.
- The dual wield shard pistol has changed to just a shard pistol. As a result, many stats have been reduced. Well, at least you can install the Dual-Wield Mod.
- Like the shard pistol, the name of the dual vibro-dagger has been changed to the vibro-dagger. Fortunately, the stats have not changed.
- Textures of YP bench updated
- The shard pistol is back in the dual shard pistols. Instead, when the dual-wield mod is installed, a patch that changes them to a shard pistol has been applied.
- For the ideology, appropriate Weapon classes were assigned to each weapon.
- 1.4 update. Assume that something wrong will happen.
- -Hazard Carapace's toxic resistance feature temporarily removed until the launch of the biotech
- Added stealth hunting stats to Nomad armor. Removed eat-less feature
- Hazard Carapace's toxic resistance stats reverted. Thank you @RealLifeHobgoblin!
- Yet another YP helmets' textures update