RimWorld

RimWorld

Expanded Prosthetics and Organ Engineering
lolmanor 27 Jul, 2021 @ 9:19pm
Mod Options
It would be cool if there were mod balancing options.

I really like this mod, but sometimes the plasteel costs can be really steep. You need about 80 plasteel to make a bionic arm/leg. That's several walls worth!

I think there should be a way to config the cost of the materials (maybe a multiplier slider, rather than fixed number cost). Personally, I think it would be balanced to also be able to modify the work cost for making this stuff. Making a super complex arm (with less resources) should take way more time.
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Showing 1-3 of 3 comments
webkilla 8 Jan, 2022 @ 5:16am 
Agreed - thell, the table to make them costs 150 plasteel!!! That's prohibitively expensive
Constantine 9 Jan, 2022 @ 10:22am 
its very easy to get 1000's of plasteel with the long range scanner
lolmanor 9 Jan, 2022 @ 10:59am 
The long range mineral scanner, vanilla, can hardly get you 1k plasteel. Unless you're using a mod to expand the size of long range scanner mineral finds, or are using a mod to uncap mining yield, you cannot get a lot of plasteel quickly with a long range scanner (altho its much faster than a deep drill). Factor in the caravan time, unless you're using SRTS or something similar, and it becomes a horribly lengthy process.

Also, plasteel is used in so many high-tech recipes that it's really not hard to run out very quickly and very often.

I actually find that plasteel is so hard or tedious to craft that I usually opt to buy it.
Seriously, Rimefeller, RimFactory, even mods that let you straight up craft plasteel are not enough for any decent or not-super-slow inflow of plasteel.

However, I think that the issue for me still stands: the costs for crafting some bionics is just silly. I would much rather have a higher work cost than a higher resource cost. Considering how limbs go flying and break all the time in Rimworld, bionics aren't something you craft once and forget about forever, either.
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Showing 1-3 of 3 comments
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