Stellaris

Stellaris

Sol System Expanded (25 tile Earth)
 This topic has been pinned, so it's probably important
Lion  [developer] 23 Sep, 2017 @ 2:38am
Bug Reports
Report any bugs you have with my mod in this thread. Include any relevant information that helps me to reproduce the bug. This includes the version of your game, starting options, and any other mods you've used that might conflict.
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Showing 1-6 of 6 comments
Stille 7 Feb, 2018 @ 11:35pm 
When I start in this solar system, the adviser no longer turns on. I'm playing on 1.9.1 (but this has been a problem in previous versions as well), and after turning all other mods off, I still get this problem
Lion  [developer] 9 Feb, 2018 @ 9:12am 
@Stille: The advisor seems to be working here. Perhaps it's something with your custom empire? And is it only with Sol System Expanded that you have this issue?
Stille 10 Feb, 2018 @ 1:20am 
Deactivated all my other mods, created a new empire, started a game. No advisor. However, when I deactivated this mod too, there was still no advisor, so I may have b0rken things in a rather strange way around here... Probably not the mod's fault then.
Stille 29 Jun, 2018 @ 10:35pm 
Ever since 2.1, while playing with this mod, I can't find Sirius. It spawns just fine near the vanilla Sol system, so it's probably not one of my other mods.

Edit: Procyon is gone too
Last edited by Stille; 29 Jun, 2018 @ 10:45pm
Lion  [developer] 30 Jun, 2018 @ 2:47am 
@Stille: Thanks for the report. My guess is that it's some kind of mod conflict after all. I've added custom tags and versions of the tier 2 Sol neighbors (Sirius & Procyron), so they should spawn near Sol now in your game.
Stille 1 Jul, 2018 @ 8:57pm 
Thank you, this worked!
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Showing 1-6 of 6 comments
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