Team Fortress 2

Team Fortress 2

The Trench Chopper
mishael1 2016년 7월 20일 오전 8시 23분
~Stats~
Stats go here.

Please avoid using more than 5 stats, it never works.

If possible, attempt to make as balanced and unique stat arrays as you can, easiest done by thinking of a core stat and working around it.

Best of luck.
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brems 2016년 7월 20일 오전 8시 35분 
Weapon can "charge" attacks
-Charged attacks always mini-crit and stun enemy for 2 seconds
-15% attack speed
-10% damage
brems 님이 마지막으로 수정; 2016년 7월 20일 오전 8시 35분
CV35W 2016년 7월 20일 오전 8시 43분 
-Bleed on hit for 5 seconds
-Mini-crits on bleeding enemies
-10% attack speed
-No random critical hits
Pyrite 2016년 7월 20일 오전 8시 56분 
-This weapon has a shorter attack range.
+Bleed on hit for 3 seconds.
+Hitting an emeny who is already bleeding will increase the bleed damage by 1 and add 0.5 seconds to his bleed time.
+10% attack speed.

you can imagine how hard it will be to hit an enemy with shorter attack range, thats why you can attack faster. You dont stand a chance to a demo knight since he will have a longer attack range. The bleeding is for helping kill the enemy.
Pyrite 님이 마지막으로 수정; 2016년 7월 20일 오전 8시 57분
mishael1 2016년 7월 20일 오전 9시 03분 
Any ideas that aren't bleed/meleeing the enemy down? Sure, those can work, but to me this seems pike a demoman, not demoknight, weapon. Obviously, if the weapon caries a utility or passive ability, the con has to be not to the meleeing ability for it to be balanced.
Pyrite 2016년 7월 20일 오전 9시 11분 
I have more stats. I can't stop thinking of stats.

While weapon is active:

-15% attack speed
+When you strike an enemy, your "blood thirsty" bar will fill slowly. When the bar is half full, you will regain your normal attack speed and gain +5% damage invulnrability to ranged attacks. When the bar is full, you will gain +15% attack speed and +10% damage invulnrability to ranged attacks. You will need to strike an enemy 6 times to fill the bar.
-When an enemy melees you, the bar will go down by 1.
+10% damage vulnrability to melee attacks.

This item would be great if you want to escape a fight, as long as you have your bar full, for you will take less damage from ranged attacks. just make sure there isn't a demoknight around.
mishael1 2016년 7월 20일 오전 9시 13분 
Tiny Berd 님이 먼저 게시:
I have more stats. I can't stop thinking of stats.

While weapon is active:

-15% attack speed
+When you strike an enemy, your "blood thirsty" bar will fill slowly. When the bar is half full, you will regain your normal attack speed and gain +5% damage invulnrability to ranged attacks. When the bar is full, you will gain +15% attack speed and +10% damage invulnrability to ranged attacks. You will need to strike an enemy 6 times to fill the bar.
-When an enemy melees you, the bar will go down by 1.
+10% damage vulnrability to melee attacks.

This item would be great if you want to escape a fight, as long as you have your bar full, for you will take less damage from ranged attacks. just make sure there isn't a demoknight around.
Sounds like an overcomplex design for a concept that could potentially work out. Do you have ideas as to how to streamline that?
Dèlila (out of practice) 2016년 7월 20일 오전 9시 57분 
Deal damage to build a "HIGHLANDER" meter
Upon activation: +50% faster melee attack speed and +25% faster movement speed
When meter is activated, you can only use melee
-35% damage penalty
-20% slower firing speed

*Meter takes 450 damage to fill*
*Meter can be filled using any weapon*
*Meter is activated by pressing reload with melee weapon out*
Dooms 2016년 7월 20일 오전 10시 07분 
stats: when you're using this weapon your speed increase until you change weapon
+ Speed to unsheathe the weapon
while duller players meter increases and the right you click mini active critical for 8 seconds
- 30 penalty damage
Tabby3456 2016년 7월 20일 오전 10시 08분 
20% fire rate
-20% damage
(does origonal melle wep damage upon backstab)
Tabby3456 님이 마지막으로 수정; 2016년 7월 20일 오전 10시 08분
FuriHD 2016년 7월 20일 오전 11시 00분 
-No random crits
dave miller 2016년 7월 20일 오전 11시 35분 
Tabby 542 님이 먼저 게시:
20% fire rate
-20% damage
(does origonal melle wep damage upon backstab)
Backstab? BACKSTAB? Did You Even Look At What Class This Weapon Is For?
dave miller 님이 마지막으로 수정; 2016년 7월 20일 오전 11시 35분
Agent Ulgrin 2016년 7월 20일 오전 11시 53분 
mishael1 님이 먼저 게시:
Stats go here.

Please avoid using more than 5 stats, it never works.

If possible, attempt to make as balanced and unique stat arrays as you can, easiest done by thinking of a core stat and working around it.

Best of luck.

+75% crit chance when health is 25% or lower

-75% crit chance when health is 25% or higher

Basically shahanshah for demo.
mishael1 2016년 7월 20일 오전 11시 59분 
Dat Cat 님이 먼저 게시:

+75% crit chance when health is 25% or lower

-75% crit chance when health is 25% or higher

Basically shahanshah for demo.
I don't think you get the difference between crits and damaage difference. Also, why reply to the OP?
Agent Ulgrin 2016년 7월 20일 오후 12시 02분 
mishael1 님이 먼저 게시:
Dat Cat 님이 먼저 게시:

+75% crit chance when health is 25% or lower

-75% crit chance when health is 25% or higher

Basically shahanshah for demo.
I don't think you get the difference between crits and damaage difference. Also, why reply to the OP?

Dunno,it's a habit. And I do know the difference.
A edited shahanshah for demo.
Agent Ulgrin 님이 마지막으로 수정; 2016년 7월 20일 오후 12시 02분
mishael1 2016년 7월 20일 오후 12시 14분 
Dat Cat 님이 먼저 게시:
mishael1 님이 먼저 게시:
I don't think you get the difference between crits and damaage difference. Also, why reply to the OP?

Dunno,it's a habit. And I do know the difference.
A edited shahanshah for demo.
Random crit m as manipwation don't amount to prpper weapon stats though.
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