Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
-Charged attacks always mini-crit and stun enemy for 2 seconds
-15% attack speed
-10% damage
-Mini-crits on bleeding enemies
-10% attack speed
-No random critical hits
+Bleed on hit for 3 seconds.
+Hitting an emeny who is already bleeding will increase the bleed damage by 1 and add 0.5 seconds to his bleed time.
+10% attack speed.
you can imagine how hard it will be to hit an enemy with shorter attack range, thats why you can attack faster. You dont stand a chance to a demo knight since he will have a longer attack range. The bleeding is for helping kill the enemy.
While weapon is active:
-15% attack speed
+When you strike an enemy, your "blood thirsty" bar will fill slowly. When the bar is half full, you will regain your normal attack speed and gain +5% damage invulnrability to ranged attacks. When the bar is full, you will gain +15% attack speed and +10% damage invulnrability to ranged attacks. You will need to strike an enemy 6 times to fill the bar.
-When an enemy melees you, the bar will go down by 1.
+10% damage vulnrability to melee attacks.
This item would be great if you want to escape a fight, as long as you have your bar full, for you will take less damage from ranged attacks. just make sure there isn't a demoknight around.
Upon activation: +50% faster melee attack speed and +25% faster movement speed
When meter is activated, you can only use melee
-35% damage penalty
-20% slower firing speed
*Meter takes 450 damage to fill*
*Meter can be filled using any weapon*
*Meter is activated by pressing reload with melee weapon out*
+ Speed to unsheathe the weapon
while duller players meter increases and the right you click mini active critical for 8 seconds
- 30 penalty damage
-20% damage
(does origonal melle wep damage upon backstab)
+75% crit chance when health is 25% or lower
-75% crit chance when health is 25% or higher
Basically shahanshah for demo.
Dunno,it's a habit. And I do know the difference.
A edited shahanshah for demo.