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like hmm i hear a sentry *right clicks* fancy beam comes out and shows sentry shoots through wall and does some damage to it or just stuns it
good luck
but i also like the idea of undisguising other spies.
Interesting idea, have the spy have to hold down the fire button, as he holds it down the building is being sapped. I imagine it would take half the time a regular sapper would take, but using it decloaks you, making you very vulnerable and would need to plan very carefully so the stats in my mind are:
+100% sap power
decloaks other spies
sapping decloaks
must aim at building at close range
- shots an circle that deals damage
-bullets traspasses enemies
- doesn´t needs ammo
Cons:
-minus 33% clip size (4 per reload)
- does 20% damage to buildings
No accuracy decrease after shooting.
+ 50% damage to buildings
- 50% damage against players
- 66% clip size
This would go well for spies trying to counter a sentry nest, as you could easily disable the sentry and dispenser. If the engineer were away, you could shoot the sentry down from afar. But because of the decreased clip, he could repair it while you are reloading.
- On Hit, enemy is marked for death, and the spy can detect them through walls
Cons:-66% Clip size
Totally not similar to anything already in the game!
But, the damage to buildings is for the revolver, not for the sapper.
- can not shoot on it's own