Space Engineers

Space Engineers

Hacking Computer v3 (Obsolete)
Davros 11 May, 2017 @ 10:58am
Block statistics
Would you be willing to post the following pieces of information? (Yes some of it is on the main discription but I'd like it all together)

HACKING COMPUTER (Large/Small ship)
-Mass
-Power
--Idle
--Hacking
-Components
--Required
--Optional
-Placement

FIREWALL (Large/Small ship)
-Mass
-Power
--Idle
--Defending
-Components
--Required
--Optional
-Placement

How do more computers effect hacking chance? Numbers/Formula
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Showing 1-13 of 13 comments
Kage  [developer] 11 May, 2017 @ 3:47pm 
Ill post stats this weekend. I don't have time ATM.
Davros 15 May, 2017 @ 9:21am 
Any word on these stats?
Kage  [developer] 15 May, 2017 @ 3:30pm 
HACKING COMPUTER (Large/Small ship)
-Mass
704kg
-Power
50kW
-Components
--Required
11 Steel Plate
4 Constuction components
2 Large Tubes
1 Motor
1 Diplay
10 Superconductor
100 Computer
--Optional
10 Steel Plate
-Placement
1x1x1 Large Grid
3x3x1 Small Grid

FIREWALL (Large ship) (Large Only)
-Mass
1,100kg
-Power
50kW
-Components
--Required
11 Steel Plate
4 Constuction Components
2 Large Tubes
10 Motors
1 Display
10 Super Conductors
1000 Computers
--Optional
10 Steel Plate
-Placement
1x1x2 Large

How do more computers effect hacking chance? Numbers/Formula
Scales Linearly With N Computers.
Davros 16 May, 2017 @ 9:18am 
Thank you for the numbers. I'm still curious about the computers. What is the chance that one hacking computer can hack a block with 10 computers?
Kage  [developer] 16 May, 2017 @ 1:58pm 
If a block has 10 computers, there is a 1 in 10 chance of hacking per attempt. Each hacking computer will make an attempt about ever 1.3 seconds.
Davros 16 May, 2017 @ 2:50pm 
So there is a 1 in 1000 chance of hacking a firewall then correct?
Kage  [developer] 21 May, 2017 @ 11:38am 
Yes, during each attempt.
Last edited by Kage; 21 May, 2017 @ 11:39am
spacemoses 12 Jun, 2017 @ 12:34pm 
what is meant by a computer? your hackng computer or computer components or something else entirely??
Davros 12 Jun, 2017 @ 5:16pm 
Computer components. So since a firewall has 1000 computer components in it you have a 1 in 1000 chance of hacking it. If you have 2 hacking computers you have a 1 in 500 chance
Blue64 4 Jul, 2017 @ 5:33pm 
I have noticed that not all blocks belonging to the Enemy Faction will actually be attempted. I placed a Block in a Space Pirate Ship, it hacked some of the Blocks, but the Solar Pannels for example, which were Off, were not even attempted.

For a correctly working Hacking Computer, I believe you also have the Identity Filter far too strict, as it will not Hack a Neutral Block, meaning I'd need to declare open War on the entire other Faction in order to initialize the Hacking Attempts, which as I mentioned before, still won't give me COMPLETE control.

A Neutral Block can not be Controlled unless set to Everybody gets access, so I should theoretically be able to use this block to assume Control, which is the true purpose of Hacking in the first place, but this Block is not performing as expected, these specific problems should really get resolved.

You'll need to:
  1. Change the Ownership Check from (isEnemy) to ((!isAlly) && (!isNobody))
  2. Include a Check to see if the Block is set to Everybody has Controll if Ownership Check Fails
  3. Make sure that it actually grabs ALL of the Hackable Blocks instead of just SOME.
Last edited by Blue64; 4 Jul, 2017 @ 5:34pm
Kage  [developer] 6 Aug, 2017 @ 1:13pm 
Originally posted by Blue64:
I have noticed that not all blocks belonging to the Enemy Faction will actually be attempted. I placed a Block in a Space Pirate Ship, it hacked some of the Blocks, but the Solar Pannels for example, which were Off, were not even attempted.


The mod isn't setup to be a complete solution to hacking enemy ship, but rather to supplement existing hacking mechanics. Which is why it runs so slow and does not target all blocks.

Not hacking blocks that are off exist for balance, realism and defensive reasons. It removes some utility from the hacking block so that it won't be as overpower. It makes sense (you can't hack a machine that is unplugged). And it allows players some defense from getting their blocks hacked by turning off the block in a PvP scenario.

Originally posted by Blue64:
For a correctly working Hacking Computer, I believe you also have the Identity Filter far too strict, as it will not Hack a Neutral Block, meaning I'd need to declare open War on the entire other Faction in order to initialize the Hacking Attempts, which as I mentioned before, still won't give me COMPLETE control.

A Neutral Block can not be Controlled unless set to Everybody gets access, so I should theoretically be able to use this block to assume Control, which is the true purpose of Hacking in the first place, but this Block is not performing as expected, these specific problems should really get resolved.

I think it makes sense that you must be at war with a faction in order to hack their blocks. The default relation with all players and factions is war aside from "nobody" and the hacking block by it's nature is an offensive tool.

If I were to add hacking of neutral blocks, I would make doing so automatically cause the parties to declare war. And given the option between automatically declaring war and requiring the player to explicitly declare war in order to have the block attack the target, I think the latter is the better choice.
Blue64 7 Aug, 2017 @ 9:08pm 
Your Argument for the block not hacking if it's unplugged makes sense if the block isn't yet Functional (not all blocks have Hack Level below Functional Level), but if my Large Ship Hacking Computer is connected to a foreign ship, I'd expect it to attempt to Hack anything that isn't in critical condition. The Power is still flowing to and through the Objects, the entire Ship is usually entirely Metal, and we never leave our Suit, wouldn't surprise me if the entire thing were a Live Wire.

Hacking in it's self, as you pointed out, is Offensive by nature. Being able to use Hacking as a weapon instead of just passively should deffinitely be an Option, perhaps a Dropdown Menu for Aggressive/Passive Mode Hacking, or Default Aggressive Mode with a Whitelist to Ignore, eg what if I desire to hack anything not Civillian Alliance or myself?

One of my Mods has an Alliance that opens fire during Peace, in it's current state, the Hacking Computer wouldn't stop their Guns from shooting m, and they won't Declare War until I action against them, and even then, they don't even always consider it War! I really don't know what's up with that faction, they're very Odd.
Ally 18 Apr, 2019 @ 10:07am 
Can it hack through landing gears and connectors ect.?
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