Space Engineers

Space Engineers

Hacking Computer v3 (Obsolete)
M.A.G.Gen. 6 Feb, 2022 @ 4:27am
Programmable block SMART hacking? [feature request]
What if hacking computer can be controlled by programmable block? For ex. you have connected to enemy ship (by connector rotor magnet or etc. connection system). After that you can access enemy ship GridTerminalSystem using your program block ang hacking computer... Then you need to break all the enemy firewalls and after that you can TARGET what thing you need to hack first. And for ex. if enemy ship has a warhead or dynomite or other things that posibly can explode/breake (jump drive; reactor; battery) you can choose what to do: explode them, damage it to critical state, or hack (damage and explosion is easier than hacking).
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Showing 1-7 of 7 comments
M.A.G.Gen. 6 Feb, 2022 @ 4:30am 
And if you don't want to hack you can just apply an action (block.applyAction("action name")) to this (this thing requres 10% of hacking computer power (it's ten times easier than hacking)). For ex... You can force an enemy jump drive to make a random jump)))
M.A.G.Gen. 6 Feb, 2022 @ 4:31am 
I know it's hard to code that, but in my opinion it will be extremly cool)
M.A.G.Gen. 6 Feb, 2022 @ 4:35am 
Or well... This is MUCH HARDER to make, but it wold be REALY cool, if player can set a custom skript in firewall that will try to attack the haker (if firewall was attacked this scrip will activate and try to access hacker ship things (if haker has no firewall on his hack machine he will lose fast)))
M.A.G.Gen. 6 Feb, 2022 @ 4:38am 
It whold be even cooler if hacking thought enemy antenas and remote control blocks would be posible)
M.A.G.Gen. 6 Feb, 2022 @ 4:39am 
And yes, I know that I am asking too much... Sorry...
M.A.G.Gen. 6 Feb, 2022 @ 4:51am 
The last ask... I want the hacking computer screen to be an LCD (to print my own text on it)...
Last edited by M.A.G.Gen.; 6 Feb, 2022 @ 4:51am
Grumpy Old Gamer 3 Sep, 2022 @ 12:18pm 
end result, enemy ship tells its own hacking computers to target hacking computers first and firewalls second. Final outcome, whichever ship has teh most hacking computers to start wins, not just statistically, but always since its always a war to hack the hackers which then add to yoru hacking power. Currently its random, so it is still a gamble.
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