ARK: Survival Evolved

ARK: Survival Evolved

Indominus Rex Nemesis
 Dette emnet er festet, så det er nok viktig
YMD  [utvikler] 22. juli 2016 kl. 8.14
(README) Mod Server Settings
Click Here if you want the Alternative Spawns method instead
(Fixed Location area Spawns - bypasses the default random Shrine spawn method below)

Default Server Settings (Normal base levels that scale with difficulty):
Copy below settings to after the end of your server's GameUserSettings.ini file and edit the default values.
[JoanIndomMod]
IndomCount=15
IndomHCount=0
NoWildAggro=false
OrcCount=10
OrcHCount=0
DisableSpecialAttacks=false
  • Scroll down to bottom of post for Annunaki / High base level settings instead.
  • Important: Set a "Count" setting to -1 to truly disable a spawn. Since 0 reverts to default.

Explanation of Server Settings:
  1. IndomCount:
    Controls max spawn count of wild Normal (lv 1-200) Indom Rex: Min 1, Max 300.
    Put -1 to disable / stop this spawn type entirely.
    ("0" will not disable, it will instead use default count of 15.)
  2. IndomHCount:
    Controls max spawn count of wild High (lv 300-600+) Indom Rex: Min 1, Max 300.
    Put -1 to disable / stop this spawn type entirely.
  3. NoWildAggro:
    False will allow all wild Indom Rex to aggro attack players fiercely. True will make them more passive until attacked first.
  4. OrcCount:
    Controls max spawn count of wild Orcs (lv 1-200): Min 1, Max 300. -1 will force disable.
  5. OrcHCount:
    Controls max spawn count of wild High Orcs (lv 300-600+): Min 1, Max 300. -1 will force disable.
  6. DisableSpecialAttacks:
    Change this to true if you want your indoms without any special attack. Basic bite only.

Recommended Settings for Annunaki Servers or starting high base level dino mods:
[JoanIndomMod]
IndomCount=-1
IndomHCount=15
NoWildAggro=false
OrcCount=0
OrcHCount=15
DisableSpecialAttacks=false
Sist redigert av YMD; 24. feb. 2017 kl. 21.10
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♘StubbornKatelyn♘ 26. juli 2016 kl. 11.30 
So is IndomCount for how many spawn in the world at one time and IndomHCount the level they can spawn up to?
YMD  [utvikler] 26. juli 2016 kl. 17.00 
no, indomcount spawns normal indoms. indomHcount spawns higher level indoms. It's two types different, controls both type spawns separately. IndomHCount is only meant for Annunaki servers caz that mod tries too hard to be incompatible with other dino mods. Otherwise just use the normal indoms and leave the high indoms disabled if you dont have Annunaki installed.
PsYkOe 7. aug. 2016 kl. 16.27 
Apreciate the Annunaki settings :) can't wait to see these bad boys in game. Thanks for all of your mods and continue all the great work!
PsYkOe 11. aug. 2016 kl. 21.56 
With the
[JoanIndomMod]
IndomCount=-1
IndomHCount=15
NoWildAggro=false
We are only getting 1 - 120ish. Is this backwards somehow? We double checked to make sure the lines above for Annunaki are copied correctly and we have what's there, just not seeing anything above 120.
YMD  [utvikler] 12. aug. 2016 kl. 8.03 
@PsYkOe You forgot to wipe exisitng spawns. Run the command "cheat destroywilddinos"
Maybe use the admin item Shrine Wiper too to destroy all shrines, then Rebuild a new shrine.
Sist redigert av YMD; 12. aug. 2016 kl. 8.03
PsYkOe 13. aug. 2016 kl. 21.35 
We seemed to have figured it out, and I will post here to let everyone know how we got it working. So if you use a program called Ark Server Manager to manage your server, the have now added in a custom GameUserSettings Details area where you can add in custom things you want in the gameusersettings.ini. For some reason manually adding in the settings Pegi has above for Annunaki servers into the ini itself didn't work even with dino wipes and such. The dragon god mod worked flawlessly by plugging them in there, but upon entering them into the ASM section and running a wipe made it work flawlessly. Thanks a bunch to Pegi for the awesome mod as usual, and for the help in trying to resolve the issue.
DasNerelé 16. sep. 2016 kl. 10.10 
Do they spawn on the scorched earth map? Can't find them.
Sist redigert av DasNerelé; 16. sep. 2016 kl. 10.11
YMD  [utvikler] 20. sep. 2016 kl. 4.40 
aye they do
^6robot^7Kiddie 10. okt. 2016 kl. 19.40 
So IndomH spawns can be disabled with IndomHCount= -1. Does this also work for Orc and OrcH (-1)?

I didn't even notice the orcs to start with; they are kind of just like a hidden extra as not in mod title name at all.

I also couldn't find the indom base damage and hp or resistance written anywhere. Are these available? Just wanting to see how it compares to a gigo or regular rex for example.

And last question, do the indoms use the stealth and roar abilities in the wild? Kind of worried about this (hardcore server)! If so, what happens if you're on a flyer and you hear a roar? Fall off? Instant land or what?

Thanks. I like that it is stackable! Good work.
Sir Dhyne 24. okt. 2016 kl. 0.20 
As far as the last question, yes. They do use special abilities in the wild.

I just recently saw a wild Indom summon a pack of Raptors after using the anti-flyer roar to assault a beach of other NPCs. Reminded me to remove the special abilities lol.
RisagainstFuSociety 17. nov. 2016 kl. 8.35 
you should call this mod ORCS and indominus rex xD not the other way around i am so glad i stopped by^^
The Rickest Rick 8. apr. 2018 kl. 21.47 
if i disable sp attacks does the cloak go to? i only care about the cloak
Malexanica 22. nov. 2018 kl. 21.18 
i have the settings for the IndomHCount to 5 and there is like 300 of them they are killing all of the annunaki creatures im on the center map and i am seeing some packs of 3 of them
Sist redigert av Malexanica; 22. nov. 2018 kl. 21.21
SuperSian 27. juni 2020 kl. 12.36 
Can you remove the raptor minions?
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