ARK: Survival Evolved

ARK: Survival Evolved

Indominus Rex Nemesis
 Ten wątek został przypięty, więc pewnie jest ważny
YMD  [producent] 22 lipca 2016 o 8:14
(README) Mod Server Settings
Click Here if you want the Alternative Spawns method instead
(Fixed Location area Spawns - bypasses the default random Shrine spawn method below)

Default Server Settings (Normal base levels that scale with difficulty):
Copy below settings to after the end of your server's GameUserSettings.ini file and edit the default values.
[JoanIndomMod]
IndomCount=15
IndomHCount=0
NoWildAggro=false
OrcCount=10
OrcHCount=0
DisableSpecialAttacks=false
  • Scroll down to bottom of post for Annunaki / High base level settings instead.
  • Important: Set a "Count" setting to -1 to truly disable a spawn. Since 0 reverts to default.

Explanation of Server Settings:
  1. IndomCount:
    Controls max spawn count of wild Normal (lv 1-200) Indom Rex: Min 1, Max 300.
    Put -1 to disable / stop this spawn type entirely.
    ("0" will not disable, it will instead use default count of 15.)
  2. IndomHCount:
    Controls max spawn count of wild High (lv 300-600+) Indom Rex: Min 1, Max 300.
    Put -1 to disable / stop this spawn type entirely.
  3. NoWildAggro:
    False will allow all wild Indom Rex to aggro attack players fiercely. True will make them more passive until attacked first.
  4. OrcCount:
    Controls max spawn count of wild Orcs (lv 1-200): Min 1, Max 300. -1 will force disable.
  5. OrcHCount:
    Controls max spawn count of wild High Orcs (lv 300-600+): Min 1, Max 300. -1 will force disable.
  6. DisableSpecialAttacks:
    Change this to true if you want your indoms without any special attack. Basic bite only.

Recommended Settings for Annunaki Servers or starting high base level dino mods:
[JoanIndomMod]
IndomCount=-1
IndomHCount=15
NoWildAggro=false
OrcCount=0
OrcHCount=15
DisableSpecialAttacks=false
Ostatnio edytowany przez: YMD; 24 lutego 2017 o 21:10
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Wyświetlanie 1-14 z 14 komentarzy
So is IndomCount for how many spawn in the world at one time and IndomHCount the level they can spawn up to?
YMD  [producent] 26 lipca 2016 o 17:00 
no, indomcount spawns normal indoms. indomHcount spawns higher level indoms. It's two types different, controls both type spawns separately. IndomHCount is only meant for Annunaki servers caz that mod tries too hard to be incompatible with other dino mods. Otherwise just use the normal indoms and leave the high indoms disabled if you dont have Annunaki installed.
PsYkOe 7 sierpnia 2016 o 16:27 
Apreciate the Annunaki settings :) can't wait to see these bad boys in game. Thanks for all of your mods and continue all the great work!
PsYkOe 11 sierpnia 2016 o 21:56 
With the
[JoanIndomMod]
IndomCount=-1
IndomHCount=15
NoWildAggro=false
We are only getting 1 - 120ish. Is this backwards somehow? We double checked to make sure the lines above for Annunaki are copied correctly and we have what's there, just not seeing anything above 120.
YMD  [producent] 12 sierpnia 2016 o 8:03 
@PsYkOe You forgot to wipe exisitng spawns. Run the command "cheat destroywilddinos"
Maybe use the admin item Shrine Wiper too to destroy all shrines, then Rebuild a new shrine.
Ostatnio edytowany przez: YMD; 12 sierpnia 2016 o 8:03
PsYkOe 13 sierpnia 2016 o 21:35 
We seemed to have figured it out, and I will post here to let everyone know how we got it working. So if you use a program called Ark Server Manager to manage your server, the have now added in a custom GameUserSettings Details area where you can add in custom things you want in the gameusersettings.ini. For some reason manually adding in the settings Pegi has above for Annunaki servers into the ini itself didn't work even with dino wipes and such. The dragon god mod worked flawlessly by plugging them in there, but upon entering them into the ASM section and running a wipe made it work flawlessly. Thanks a bunch to Pegi for the awesome mod as usual, and for the help in trying to resolve the issue.
DasNerelé 16 września 2016 o 10:10 
Do they spawn on the scorched earth map? Can't find them.
Ostatnio edytowany przez: DasNerelé; 16 września 2016 o 10:11
YMD  [producent] 20 września 2016 o 4:40 
aye they do
^6robot^7Kiddie 10 października 2016 o 19:40 
So IndomH spawns can be disabled with IndomHCount= -1. Does this also work for Orc and OrcH (-1)?

I didn't even notice the orcs to start with; they are kind of just like a hidden extra as not in mod title name at all.

I also couldn't find the indom base damage and hp or resistance written anywhere. Are these available? Just wanting to see how it compares to a gigo or regular rex for example.

And last question, do the indoms use the stealth and roar abilities in the wild? Kind of worried about this (hardcore server)! If so, what happens if you're on a flyer and you hear a roar? Fall off? Instant land or what?

Thanks. I like that it is stackable! Good work.
Sir Dhyne 24 października 2016 o 0:20 
As far as the last question, yes. They do use special abilities in the wild.

I just recently saw a wild Indom summon a pack of Raptors after using the anti-flyer roar to assault a beach of other NPCs. Reminded me to remove the special abilities lol.
RisagainstFuSociety 17 listopada 2016 o 8:35 
you should call this mod ORCS and indominus rex xD not the other way around i am so glad i stopped by^^
The Rickest Rick 8 kwietnia 2018 o 21:47 
if i disable sp attacks does the cloak go to? i only care about the cloak
Malexanica 22 listopada 2018 o 21:18 
i have the settings for the IndomHCount to 5 and there is like 300 of them they are killing all of the annunaki creatures im on the center map and i am seeing some packs of 3 of them
Ostatnio edytowany przez: Malexanica; 22 listopada 2018 o 21:21
SuperSian 27 czerwca 2020 o 12:36 
Can you remove the raptor minions?
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