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Those mods must be updated by their authors as I moved scripts.
I'm new to using mods and figure the lesson learned is to stay away from them.
There's also /spawnitem if you can't get it back.
Please post a starbound.log file if you encounter any errors or crashes. I can't debug without them.
starbound.log is the latest, starbound.log1 is second lastest, starbound.log2 is third and so on.
Include all if you are unsure which one contains the errors.
Here's a link to the files: https://www.dropbox.com/sh/h1prhd0qnlqvata/AAAuByGdf6a0AOjH6Rv5e52va?dl=0
I'm not familiar enough with all of this to take it any further. I also don't know how to use something like /spawnitem.
I'll just move on to other games that I have, and maybe come back at another time if I feel like starting over in the collection process. The good news is that my progress and stuff in my inventory is still there.
All in all, disappointing, but thanks again for your response.
Syntax:
/spawnitem <itemName> <quantity>
so if I wanted to spawn a stack of durasteel ore I lost, i'd do:
/spawnitem durasteelore 1000
and it would spawn 1000 durasteel ore where my cursor is.
The starbound wiki has all the game's items (with their itemName on the bottom of the page)
http://starbounder.org/Starbound_Wiki
Also, hindsight is 20/20, but I'd recommend when you come back to set up a backup scheme. It has been immensely helpful for me while I'm building mods and don't want to end up in a bad state.
Please start a new thread next time instead of hijacking a crash report.
It's just an admin command, /spawnitem lets you spawn in items. Pretty easy to get any items you may have lost back.
I tried recovering 10 denisium via the spawnitem command and it appears to have worked. But, I neglected your comment that it will appear where your cursor is placed. So, some new blocks appear now underneath my ship.
I'll try again.