Starbound
Base In A Box
Can't print :(
It looks like I can copy and clear but I can't manage to print anything not even the ones from the Science Lab :/ Any idea why? Is there some mod that conflicts with this? Is there a list I can check or something?
Thanks!
Автор останньої редакції: Xian'ir~; 12 серп. 2017 о 11:29
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Показані коментарі 115 із 15
Are you getting any error messages in your starbound log when you try to print? Is just nothing at all happening when you interact with the printer?
Nothing at all in the log, and when I interact the blue lines begin to move: the way is clear, the floor is leveled but the line just goes up and down and nothing happens.
This morning I tried to get the mod from outside the workshop did not work either :/
same issue with me, can you guest a conflicting mod maybe
Do you use WorldEdit? That's the only compatibility issue I can think of. As well, it probably has something to do with an unrecorded bug that doesn't let the character go through the megaman boss doors without NoClip.

This all being said, the preset modules that scan an area with the blue line markers do not work at all. Nothing is recorded in the log.
Автор останньої редакції: Lunethex; 18 серп. 2017 о 4:52
Nope, no WorldEdit either.
I can't even print preset modules.
Sorry for not responding to this, I didn't realise steam wouldn't send me notifications by default.

If there's no errors in the log and the preset modules aren't printing, then I have no idea what's going on other than a possible conflict with another mod. The only thing I can suggest is trying on a new character with only this mod installed to see if that works - if it does then start adding your mods again one at a time until it stops working, then you'll know which one it is.
I had the same trouble and then I found out you have to hit e on the printer again so the building actually drops. Maybe it is that?
Really? Will check it out soon!
That was it! This worked for me! You just have to hit 'e' on the printer /TWICE/ to make it work! Wow, I was all ready to uninstall this mod because I thought it didn't work.
still having this issue, it starts but does not finish. structure is extended and may have a shield generator
Are there any errors in your log file?
Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/basestorage/miab_basestore_reader.lu..."]:289: std::exception: bad allocation
stack traceback:
[C]: in ?
[C]: in field 'spawnItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:289: in global 'spawnPrinterItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:116: in global 'readModule'
[string "/objects/basestorage/miab_basestore_scanner/m..."]:135: in function <[string "/objects/basestorage/miab_basestore_scanner/m..."]:125>
[0] 7ff67e4ea213 Star::captureStack
[1] 7ff67e4e8f9e Star::StarException::StarException
[2] 7ff67e4bcfb1 Star::LuaEngine::handleError
[3] 7ff67e69eba5 Star::LuaEngine::callFunction<float>
[4] 7ff67e6a2896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff67e6a27c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 7ff67e6aa44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
How big is the print? This could be a memory issue - are you able to scan other areas or does this always happen?
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