Space Engineers

Space Engineers

[Discontinued]Pipe Conveyor Expansion
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Argual  [desarrollador] 8 AGO 2016 a las 13:32
Suggestions
You may post suggestions here.

NOTE:
I won't change textures.
I won't change costs, unless there are balance issues.
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Mostrando 1-15 de 41 comentarios
Schwieger 15 AGO 2016 a las 11:13 
A slanted pipe would be nice - kind of like the one found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=339694286
So many conveyor packs don't have these but they come in handy in so many cases, especially for visible external conveyor lines.
Última edición por Schwieger; 15 AGO 2016 a las 11:13
Argual  [desarrollador] 15 AGO 2016 a las 15:09 
I don't really see the difference between a curved pipe and these (in functionality, I mean)
The purpose of the pipes besides their function is to be rounded instead of blocky like the vanilla ones.
Thanks for the feedback nonetheless!
Schwieger 16 AGO 2016 a las 13:03 
It's purely for looks. The slants allow for diagonal conveyor line connections where otherwise one would need to use multiple corner pieces (which looks bad and isn't likely to be build in the real world) or straight conveyor lines, which means they would extend beyond where one would want to build. It's especially useful if you're having your conveyors follow slanted blocks along the outside of a ship - can't follow along them if the conveyors can't physically match them.

The way I see it, the pipes would still be round, it would just add a new dimension of building because one won't run into this problem as much anymore:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745789186

Then then again as I said, it's purely cosmetic. I just think it'd be nice to have the option.
Última edición por Schwieger; 16 AGO 2016 a las 15:06
Argual  [desarrollador] 17 AGO 2016 a las 1:41 
You raise a good point, I will add them soon ;)
But I hope you know that if I don't want to break the design (which I won't) it may look a little bumpy because of the connectons are slightly wider than the tubes.
Última edición por Argual; 17 AGO 2016 a las 1:54
Argual  [desarrollador] 17 AGO 2016 a las 12:23 
It became a little wider overall, but looks better than a bumpy variation I tried earlier.
Enjoy, and thank you for your suggestion!
Schwieger 17 AGO 2016 a las 13:07 
Cool! It looks pretty good. Thanks for the addition!
OssomUmbra 29 AGO 2016 a las 12:45 
I have a request; can you make the large pipes hollow, so a player can move through them, along with a hatch for entry? This includes the junctions :D
Argual  [desarrollador] 30 OCT 2016 a las 15:24 
Im working on them right now, BUT they will come in a separate mod.
Argual  [desarrollador] 6 NOV 2016 a las 5:01 
I added maintance tunnels (conveyors which can be used as passage ways too) as a separate mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=794721226
DeckardCain860 10 NOV 2016 a las 5:36 
How about an end cap? Like a rounded cap. Wouldn't serve much purpose other than visuals but would like very nice I think.
Argual  [desarrollador] 10 NOV 2016 a las 7:11 
There is already one :)
Mircea The Young 20 NOV 2016 a las 7:10 
Think you could you add an armor block version of the pipe/tube for when you take a pipe/tube from inside the ship to the outside? As it is, extending the convyeor system outside the ship leaves space in-between the pipe/tube itself and the surrounding armor blocks.
Argual  [desarrollador] 20 NOV 2016 a las 7:45 
Mircea The Young 20 NOV 2016 a las 8:00 
I supose, but I'd need a whole other mod with numerous blocks which I in the end won't need (and I've been trying to tone down the number of mods I use) and it doesn't have a slope variant. Just two straight armoured pipe blocks would be all I need.
Argual  [desarrollador] 20 NOV 2016 a las 11:46 
The ones in this mod would not be any different from the mod i would make. They would be identical, only some texture variations might occour. Why would I duplicate an already existing mod? (Keep in mind: I dont want to make a mod that only partially implements items.)
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