RimWorld

RimWorld

Crash Landing
Can we get a toggle to turn off the later events?
So the initial crash is amazing, but the random crash events that occur later in the game are not. If you are prepared, they basically just drop you free things, and it unbalances the game.

Anyone else think this is something they would like to have the option to disable?
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Showing 1-15 of 17 comments
brightsideguy 20 Jul, 2019 @ 8:28pm 
Make a local copy of the mod, go into its Defs\CrashTemplateDefs and edit the RandomCrashTemplates.xml

They commented in the code what you need to change to have it how you want.
Awesome, thanks! Is there a way for me to add it to the menu with the name "Crashlanding! (No more crashing parts)"
brightsideguy 22 Jul, 2019 @ 7:40am 
I'm not sure. Technically I could see changing the scenario defs working, but I'm not sure what ties into the defname and thus what would get messed up. You'd have to test that / look at all the xml files to see if its referenced.

Since I only keep my version of the mod loaded up, I don't bother with renaming anything. I just know it's setup to be how I like it. Unless you're trying to have both sets of scenarios available at all times, easiest to just do the same as me I think
brightsideguy 22 Jul, 2019 @ 7:47am 
Sorry, changing the label I mean. But then loading both your version and the original would be using the same defname, which I assume would get screwy.
Fair enough. I wish the actual mod author would add this feature
Katavrik  [developer] 23 Nov, 2019 @ 10:52pm 
The simpliest way to disable random ship crashes is to put this event chance to 0. To do this you need to edit xml in mods foldier: CrashLanding\Defs\IncidentDefs\Incidents_CrashLanding_Main.xml
find there def: <defName>RandomShipCrashIncident</defName>
inside find string: <baseChance>5.0</baseChance>
and change it to: <baseChance>0</baseChance>
Omega13 17 Feb, 2020 @ 6:26am 
I gotta say, I agree with the OP. I had to stop using this mod because it was causing unpredictable wealth spikes and wiping out my colonies. Which is a shame, as I had a lot of fun with it.
Yeah well the XML fix should work, although I think it would be great having this as an option in Mod Options
Omega13 23 Feb, 2020 @ 6:34am 
Definitely; while I appreciate the instructions - I love to mod games but am not a modder myself so I'm always a bit hesitant to tinker with code.
it's only XML, way easier than code, but I get your point.
brightsideguy 25 Feb, 2020 @ 9:17am 
@Omega
And as I said earlier in this thread, the author actually comments instructions in the files you'd edit (aka what the things mean and how to change them). I highly recommend looking into the files and seeing for yourself that this one isn't the most tricky.

Go to the folder for this mod, do to the "Defs" folder, and in the folder "CrashTemplateDefs" are the files to change how the start and/or random crashes occur in your game.
Last edited by brightsideguy; 25 Feb, 2020 @ 9:18am
Katavrik  [developer] 29 Feb, 2020 @ 9:09am 
New version has a checkbox (disable later events) in mod settings.
Awesome! Thank you so much!
Omega13 10 May, 2020 @ 2:35am 
This is great news! This is by far my favorite start, so I am psyched to use it again without risking my later game!
can we get another option for disable later colonist/prisoner events? the notification spam bug makes me cry
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