Starbound

Starbound

The Viera of Ivalice
What Jobs do YOU want added?
This is a Suggestion Discussion listing various Job type clothes, weapons, skills (if they become implimented) this is now official! (yay). That said, I would like to see Blue Mage added into the mod. I prefer the XI version of the clothes rather then the ones that look like a superhero costume, Magic can be obtained by crafting it using parts dropped only by passive or hostile npc, their main weapon could be daggers, and I would think it might be a good idea to have Custom boss drops so they could learn some "High Tier" magic. What do you all think? :marquis:
Last edited by Megafan7790; 2 Aug, 2016 @ 8:41pm
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Showing 1-15 of 78 comments
Califer 2 Aug, 2016 @ 8:20am 
A Janitor... With a Mop!
HavocLordX 2 Aug, 2016 @ 8:47am 
Assassin! With the katanas!
freyjasvalkyrie13  [developer] 2 Aug, 2016 @ 12:08pm 
Ooooh, I can't wait to show you guys the tentative job tree ^_^
Megafan7790 2 Aug, 2016 @ 1:25pm 
Originally posted by freyjasvalkyrie13:
Ooooh, I can't wait to show you guys the tentative job tree ^_^
So does this mean this is an official Discussion now?
freyjasvalkyrie13  [developer] 2 Aug, 2016 @ 2:19pm 
Oh yes! I will take suggestions ^_^ I've also got a growing list of ideas for special jobs.
Sauledoesgames 2 Aug, 2016 @ 5:20pm 
It would be really cool to see Vieran tenants with jobs that help the player. Such as after placing the race and gender deeds, adding items to their room will determine job (ex. furnace in room = cook). Some interesting jobs would include smith (makes normally uncrafable Vieran swords and guns?), hunter (crossbow weilding; will periodically go creature-hunting and bring back meat?), and beastmaster (sells pets). Just throwing some ideas out there!
Angel 2 Aug, 2016 @ 7:47pm 
I think this mod seems very interesting. Will your job tree be the basic FF style? Or will it branch out to the various sub categories such as dark night and summoner? In which case, how would those work out? Maybe sprites and what not for the summon that involves AoE things? I.E. damage, heals, debuffs.

And I feel this may be an odd place to plug this, but since you are looking into a mod that seems to be NPC related, maybe there will be some interest in a post about NPC behavior and usability: http://community.playstarbound.com/threads/npcs-need-some-things-to-do.119275/

I would love to see some modders coming together to maybe piece together something for the people that play this game, hope to see some input and maybe something will come of it :D
I think the Paladin and Dark Knight, even a Dragoon would be excellent additions to the jobs.
Angel 2 Aug, 2016 @ 11:01pm 
How would you do a Dragoon though? Maybe have the Jump go to where your target reticle is?
SlightlyTalonted 2 Aug, 2016 @ 11:31pm 
Sky Pirate.. because why not?
Angel 2 Aug, 2016 @ 11:34pm 
Sky Pirate + this one gun mod that adds in realistic guns.... Yeah, I can go for that o_o

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735135564&searchtext=) that lol
Last edited by Angel; 2 Aug, 2016 @ 11:34pm
Elemntal fencer like the one from bravely default. well all the classes from bravely default
freyjasvalkyrie13  [developer] 3 Aug, 2016 @ 5:50am 
lol Well you guys have guessed four that I've picked: Paladin, Dark Knight, Dragoon, Sky Pirate ;)
Originally posted by Angel:
How would you do a Dragoon though? Maybe have the Jump go to where your target reticle is?
Well, perhaps the jump mechanic would be lost in this game, maybe give them the option to be mounted on a chocobo with extended reach.
Originally posted by freyjasvalkyrie13:
lol Well you guys have guessed four that I've picked: Paladin, Dark Knight, Dragoon, Sky Pirate ;)
Awesome tho i would probably be dark knight
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