RimWorld
Medieval Times
New Ideas
I know I'm not the creator, nor did I help at all, but I just wanted to hear some ideas for the mod that the creator might want to see.
Последно редактиран от Hathwaythere; 4 авг. 2016 в 17:22
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Показване на 1-15 от 59 коментара
Ideas for the mod? Definitely adding a repeating crossbow/Chu-ko-nu as a weapon that your colonists can use as a close range rapid firing weapon, basically a medieval smg

https://www.youtube.com/watch?v=Uo13R_fSvnI
Първоначално публикувано от Cyiko:
Ideas for the mod? Definitely adding a repeating crossbow/Chu-ko-nu as a weapon that your colonists can use as a close range rapid firing weapon, basically a medieval smg

https://www.youtube.com/watch?v=Uo13R_fSvnI
It would be awesome if he added other cultures, like Chinese, early Scandinavian, Japanese, Mongol, Islamic, and Russian, to name a few, each with the major weapons of the time and place, like the Cho-ko-nu
Последно редактиран от Hathwaythere; 5 авг. 2016 в 7:41
Well those are all seperate mods, not really medieval.
Първоначално публикувано от jdmsteelers:
Well those are all seperate mods, not really medieval.
Each had a medieval time period, and a mod seires could be made with more people, or by seperate people
Последно редактиран от Hathwaythere; 6 авг. 2016 в 8:14

Първоначално публикувано от Starfoth The Burgundy Silk Rug:
http://images.akamai.steamusercontent.com/ugc/1621679307002028545/7F60C8F0DAA783B0B9770142C3B7689428D80243/

Maybe some form of oil spewer that does 3 or 4 tiles in front of it? I have this setup.

Cool, along with the embasures, we can double the OPness
Първоначално публикувано от Just gold games09333:
Първоначално публикувано от Starfoth The Burgundy Silk Rug:
http://images.akamai.steamusercontent.com/ugc/1621679307002028545/7F60C8F0DAA783B0B9770142C3B7689428D80243/

Maybe some form of oil spewer that does 3 or 4 tiles in front of it? I have this setup.

Cool, along with the embasures, we can double the OPness
Sadly, the only non-OP thing is the mod is the catapult which has a teency range and a slightly too big min radius.

I'd say catapults needs 2-3x more maximum range and maybe 15% less minimum.

They are artillery, afterall.
Първоначално публикувано от Starfoth The Burgundy Silk Rug:
Първоначално публикувано от Just gold games09333:

Cool, along with the embasures, we can double the OPness
Sadly, the only non-OP thing is the mod is the catapult which has a teency range and a slightly too big min radius.

I'd say catapults needs 2-3x more maximum range and maybe 15% less minimum.

They are artillery, afterall.
True
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
counterweight Trebuchet!
Thats it basicly, here is wikipedia: https://en.wikipedia.org/wiki/Trebuchet#Counterweight_trebuchet

85 kg over 300m far, awyeah!
Първоначално публикувано от Wilco:
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
Първоначално публикувано от Just gold games09333:
Първоначално публикувано от Wilco:
How about a trebuchet? throwing stones of 80 kg of 300 m far! I love these things
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
And by extention, your colony
Първоначално публикувано от Starfoth The Burgundy Silk Rug:
Първоначално публикувано от Just gold games09333:
That would be fun, very fun, and maybe you could load rotting corpses and it would have a small chance of giving enimeis the plague
And by extention, your colony
Yes
Първоначално публикувано от Just gold games09333:
Първоначално публикувано от Starfoth The Burgundy Silk Rug:
And by extention, your colony
Yes
High risk, high reward

Hit a seige camp and wait for them to bring you your free supplies
Shield. I use skullywag shield for now. Will be great if it implemented in this mod
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